Hexagon Force v2: Difference between revisions

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{{Infobox Level|creator=[[Neptune]]|difficulty=[[File:Hard Demon.png|20px]] Hard Demon|stars=10[[File:Star.png|15px]]|id=1698428|version=1|last_updated=1.8|composer=Waterflame|song=Hexagon Force|song_id=Official|image=File:Hexagon Force v2.jpg}}
{{Stub}}
'''Hexagon Force v2''' is a 1.8 Hard Demon created by '''[[Neptune|IIINePtunEIII]]''' in the v2 series. As its name suggests, it is a remake of '''Hexagon Force.''' Standing at the difficulty of '''Hard Demon''', it makes this level one of the easiest Hard Demons in the game.
{{IB-Level
|image      = HexagonForceV2.png
|id        = 1698428
|creator   = [[Neptune]]
|created    = [[Update 1.8]]
|difficulty = {{MediumDemon}}
|stars     = 10
|length    = 1m 28s (Long)
|objects    = 11,736
|copytype  = Non-copyable
|downloads  = 11.86M
|likes      = 341.8K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Hexagon Force]]
|previous  = [[Mechanic Downforce]]
|next      = [[Steam Chamber]]<br>(Demon Pack 16)
}}
'''Hexagon Force v2''' is a [[Update 1.8|1.8]] Medium Demon level by [[Neptune]], published on 13 August 2014. It is the third and final level of [[Map Packs|Demon Pack 15]].


== Gameplay ==
==Description==
The level begins with a normal-speed cube section in which the player must jump between orbs ,jump pads, spikes, ramps and some gravity portals. This part is not very difficult. The level continues with the ship at double-speed, where things get complicated, since you have to pass between narrow spikey routes, changing gravity and size several times, then comes the gravity ball, where you have to help the impulses that give the ramps.
As its name suggests, Hexagon Force v2 is a harder remake of the main level [[Hexagon Force]] and is a level in Neptune's v2 series.  


After this, the cube follows, where you also have to help yourself with the ramps that are there and a few orbs that are there. The level continues with the dual portal, where you have to handle two cubes at the same time, being a little different from the original level , since the maneuvers of both cubes are different from each other. After passing that part, a double ship sequence has to be passed , in which we have to master difficult maneuverability. Then comes a sequence of the cube (x1 speed) where we have to use a large number of orbs, but not all of them since some lead you through paths where you can fail. The level continues with the small UFO that has to pass between structures with the trapped surfaces in order for it to fail.
The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.


The level now presents a short sequence of the small double ball (x2 speed) a bit difficult, since you have to make precise jumps. Then there is a sequence of the ship that is first in dual and small and then becomes normal size and individualized, to pass the cube which has to pass a section similar to the previous ones of the cube, since it combines what was previously I pass.
After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.


Finally, you go to a section of the small double ship (x1 speed), where you have to pass a path where the maneuverability must be precise, likewise the normal size single ship must pass a narrow path, in order to finish the level.
The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualized, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.
[[Category:1.8 levels]]
 
[[Category:Hard Demon levels]]
Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.
[[Category:Demon levels]]
 
[[Category:Long levels]]
==Gameplay==
[[Category:Map Packs levels]]
{{VC|4O1vQAYsLcw}}
[[Category:Map Pack levels]]

Latest revision as of 15:37, 11 October 2026

This article is a stub.
This article is lacking basic information and requires further editing to reach a quality standard. You can help it get there through your contributions.
Hexagon Force v2
ID

1698428

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

11,736

Copy type

Non-copyable

Statistics
Downloads

11.86M

Likes

341.8K

Rating

Featured

Audio info
Artist(s)
Level sequence
Next

Steam Chamber
(Demon Pack 16)

Hexagon Force v2 is a 1.8 Medium Demon level by Neptune, published on 13 August 2014. It is the third and final level of Demon Pack 15.

Description

[edit | edit source]

As its name suggests, Hexagon Force v2 is a harder remake of the main level Hexagon Force and is a level in Neptune's v2 series.

The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.

After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.

The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualized, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.

Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.

Gameplay

[edit | edit source]