Hexagon Force v2: Difference between revisions

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<blockquote>''Not to be confused with another level of the same name by Findexi.''</blockquote>
{{Stub}}
{{Low-Faith}}
{{IB-Level
{{Infobox Level
|image     = HexagonForceV2.png
|title     = Hexagon Force v2
|id        = 1698428
|image      = Hexa.png
|creator    = [[Neptune]]
|creator    = [[Neptune]]
|created    = [[Update 1.8]]
|difficulty = Medium Demon
|difficulty = {{MediumDemon}}
|stars      = 10
|stars      = 10
|id        = 1698428
|length    = 1m 28s (Long)
|song      = Hexagon Force
|objects    = 11,736
|composer   = Waterflame
|copytype  = Non-copyable
|song_id    = Official
|downloads  = 11.86M
|likes      = 341.8K
|rating    = Featured
|artist    = [https://waterflame.newgrounds.com/ Waterflame]
|music      = [[Hexagon Force]]
|previous   = [[Mechanic Downforce]]
|next      = [[Steam Chamber]]<br>(Demon Pack 16)
}}
}}
{{Quote
'''Hexagon Force v2''' is a [[Update 1.8|1.8]] Medium Demon level by [[Neptune]], published on 13 August 2014. It is the third and final level of [[Map Packs|Demon Pack 15]].
|Hexagon Force v2
|Neptune
}}
'''Hexagon Force v2''' is a 1.8 Medium Demon created by [[Neptune]]. As its name suggests, it is a harder remake of the official level Hexagon Force and is a level in his v2 series. It is the third and final level in the Demon Pack 15.


==Gameplay==
==Description==
The level begins with an easy normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated since the player has to pass between narrow spiky routes, changing gravity and size several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.
As its name suggests, Hexagon Force v2 is a harder remake of the main level [[Hexagon Force]] and is a level in Neptune's v2 series.  


After this, a second cube section follows, where you also have to help yourself with the ramps that are there and a few orbs that are there. The level continues with a tricky dual cube section, where you have to handle two cubes at the same time, being a little different from the original level, since the maneuvers of both cubes are different from each other. After passing that part, a double ship sequence has to be passed, in which we have to master difficult maneuverability. Then comes a tricky cube section (1x speed) where we have to use a large number of orbs, but not all of them since some lead you through paths where you can fail. The level continues with a mini-UFO segment that has to pass between structures with the trapped surfaces for it to fail.
The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.


The level now presents a short sequence of the small double ball (2x speed) a bit difficult, since you have to make precise jumps. Then there is a sequence of the ship that is first in dual and small and then becomes normal size and individualized, to pass the cube which has to pass a section similar to the previous ones of the cube, since it combines what was previously I pass.
After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.


Finally, you go to a section of the small double ship (1x speed), where you have to pass a path where the maneuverability must be precise, likewise, the normal size single ship must pass a narrow path to finish the level.
The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualized, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.


==Trivia==
Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.
*The level cannot be copied.
*The level contains 11,745 objects.
*The level is 1m 29s in length.
*It is a harder remake of Hexagon Force.
*It is the third and final level in the Demon Pack 15.


==Walkthrough==
==Gameplay==
[[File:Hexagon Force v2-2|center|thumb|330x330px|The verification of Hexagon Force v2. Credits to [[Neptune]].]]
{{VC|4O1vQAYsLcw}}
 
[[Category:Map Pack levels]]
==Map Packs==
{{Template:Map Packs}}
 
[[Category:Medium Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]
[[Category:Map Packs levels]]

Latest revision as of 15:37, 11 October 2026

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Hexagon Force v2
ID

1698428

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

11,736

Copy type

Non-copyable

Statistics
Downloads

11.86M

Likes

341.8K

Rating

Featured

Audio info
Artist(s)
Level sequence
Next

Steam Chamber
(Demon Pack 16)

Hexagon Force v2 is a 1.8 Medium Demon level by Neptune, published on 13 August 2014. It is the third and final level of Demon Pack 15.

Description

[edit | edit source]

As its name suggests, Hexagon Force v2 is a harder remake of the main level Hexagon Force and is a level in Neptune's v2 series.

The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.

After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.

The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualized, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.

Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.

Gameplay

[edit | edit source]