Hexagon Force v2: Difference between revisions

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==Gameplay==
==Gameplay==
{{VC|4O1vQAYsLcw}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 14:53, 5 September 2025

Hexagon Force v2
ID

1698428

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 29s

Objects

11,745

Statistics
Rating

Featured

Audio info
Artist(s)

Waterflame

Music

Hexagon Force

Level sequence
Next

Steam Chamber
(Demon Pack 16)

Hexagon Force v2 is a 1.8 MediumDemon created by Neptune. It is the third and final level in the Demon Pack 15.

Description

As its name suggests, it is a harder remake of the official level Hexagon Force and is a level in his v2 series.

  • The level begins with an easy normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated since the player has to pass between narrow spiky routes, changing gravity and size several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.
  • After this, a second cube section follows, where you also have to help yourself with the ramps that are there and a few orbs that are there. The level continues with a tricky dual cube section, where you have to handle two cubes at the same time, being a little different from the original level, since the maneuvers of both cubes are different from each other. After passing that part, a double ship sequence has to be passed, in which we have to master difficult maneuverability. Then comes a tricky cube section (1x speed) where we have to use a large number of orbs, but not all of them since some lead you through paths where you can fail. The level continues with a mini-UFO segment that has to pass between structures with the trapped surfaces for it to fail.
  • The level now presents a short sequence of the small double ball (2x speed) a bit difficult, since you have to make precise jumps. Then there is a sequence of the ship that is first in dual and small and then becomes normal size and individualized, to pass the cube which has to pass a section similar to the previous ones of the cube, since it combines what was previously I pass.
  • Finally, you go to a section of the small double ship (1x speed), where you have to pass a path where the maneuverability must be precise, likewise, the normal size single ship must pass a narrow path to finish the level.

Gameplay