Hexagon Force v2: Difference between revisions

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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = HexagonForceV2.png
  |image      = HexagonForceV2.png
Line 4: Line 5:
  |creator    = [[Neptune]]
  |creator    = [[Neptune]]
  |created    = [[Update 1.8]]
  |created    = [[Update 1.8]]
  |length    = 1m 28s
|difficulty = [[File:MediumDemon.png|x35px]]
|stars      = 10
  |length    = 1m 28s (Long)
  |objects    = 11,737
  |objects    = 11,737
  |difficulty = [[File:MediumDemon.png|35px]]
  |copytype  = Non-copyable
|stars      = 10
  |downloads  = 11.1M+
  |downloads  = 11.1M+
  |likes      = 335.6K+
  |likes      = 335.6K+
  |rating    = Featured
  |rating    = Featured
  |artist    = Waterflame
  |artist    = [https://waterflame.newgrounds.com/ Waterflame]
  |music      = Hexagon Force
  |music      = [[Hexagon Force]]
  |previous  = [[Mechanic Downforce]]
  |previous  = [[Mechanic Downforce]]
  |next      = [[Steam Chamber]]<br>(Demon Pack 16)
  |next      = [[Steam Chamber]]<br>(Demon Pack 16)
}}
}}
'''Hexagon Force v2''' is a 1.8 Medium Demon level created by [[Neptune]] and published on 13 August 2014. It is the third and final level of Demon Pack 15.
'''Hexagon Force v2''' is a [[Update 1.8|1.8]] Medium Demon level by [[Neptune]], published on 13 August 2014. It is the third and final level of [[Map Packs|Demon Pack 15]].


==Description==
==Description==
As its name suggests, Hexagon Force v2 is a harder remake of the main level [[Hexagon Force]] and is a level in Neptune's v2 series.  
As its name suggests, Hexagon Force v2 is a harder remake of the main level [[Hexagon Force]] and is a level in Neptune's v2 series.  
*The level begins with an easy normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated since the player has to pass between narrow spiky routes, changing gravity and size several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.
 
*After this, a second cube section follows, where you also have to help yourself with the ramps that are there and a few orbs that are there. The level continues with a tricky dual cube section, where you have to handle two cubes at the same time, being a little different from the original level, since the maneuvers of both cubes are different from each other. After passing that part, a double ship sequence has to be passed, in which we have to master difficult maneuverability. Then comes a tricky cube section (normal speed) where we have to use a large number of orbs, but not all of them since some lead you through paths where you can fail. The level continues with a mini-UFO segment that has to pass between structures with the trapped surfaces for it to fail.
The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.
*The level now presents a short sequence of the small double ball (fast speed) a bit difficult, since you have to make precise jumps. Then there is a sequence of the ship that is first in dual and small and then becomes normal size and individualized, to pass the cube which has to pass a section similar to the previous ones of the cube, since it combines what was previously I pass.
 
*Finally, you go to a section of the small double ship (normal speed), where you have to pass a path where the maneuverability must be precise, likewise, the normal size single ship must pass a narrow path to finish the level.
After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.
 
The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualised, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.
 
Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.


==Gameplay==
==Gameplay==
{{VC|4O1vQAYsLcw}}
{{VC|4O1vQAYsLcw}}
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 13:15, 17 May 2026

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Hexagon Force v2
ID

1698428

Creator(s)
Created
Attributes
Difficulty

10

Length

1m 28s (Long)

Objects

11,737

Copy type

Non-copyable

Statistics
Downloads

11.1M+

Likes

335.6K+

Rating

Featured

Audio info
Artist(s)
Level sequence
Next

Steam Chamber
(Demon Pack 16)

Hexagon Force v2 is a 1.8 Medium Demon level by Neptune, published on 13 August 2014. It is the third and final level of Demon Pack 15.

Description

As its name suggests, Hexagon Force v2 is a harder remake of the main level Hexagon Force and is a level in Neptune's v2 series.

The level begins with an easy, normal-speed cube section in which the player must jump between orbs, jump pads, spikes, ramps, and some gravity portals. The level continues with a double-speed ship sequence, where things get complicated as the player has to navigate narrow, spiky routes, with gravity and size changing several times. Then comes the gravity ball segment, where the player must resist the impulses to drop onto fake ramps.

After this, a second cube section follows, where the player also must help themselves with the ramps that are there and a few orbs that are there. The level continues with a tricky dual-cube section, where the player must handle two cubes at the same time, being a little different from the original level, since the manoeuvres of both cubes are different from each other. After passing that part, a dual-ship sequence must be completed, which requires mastering difficult manoeuvring. Then comes a tricky cube section at normal speed, where the player must hit many orbs, but not all of them, since some lead them through paths where they can fail. The level continues with a mini-UFO segment that must pass between structures with trapped surfaces for it to fail.

The level now presents a short, double-speed dual-ball sequence, which is a bit difficult because it requires precise inputs. Then there is a sequence of the ship that is first in dual and small, then becomes normal size and individualised, to pass the cube, which has to pass a section similar to the previous ones of the cube, since it combines what was previously passed.

Finally, the player enters a short dual-ship sequence at half speed, where they must pass a path with precise manoeuvring. Likewise, the normal-sized single ship must pass a narrow path to finish the level.

Gameplay