Editing Hexagon HyperDrive
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| Latest revision | Your text | ||
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|objects = 4,080 | |objects = 4,080 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = 34. | |downloads = 34.84M | ||
|likes = 1.52M | |likes = 1.52M | ||
|rating = Featured | |rating = Featured | ||
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==Description== | ==Description== | ||
Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some | Hexagon HyperDrive begins with an auto cube section. Then, the player enters a ship sequence, but they can do nothing until they go between the blocks. Then, the player enters a cube part, which is a bit harder and needs some memorisation but is still relatively easy. The arrows show if the player needs to jump or not. The next ship sequence is easy, but doing nothing wil not save the player this time. The exclamation marks show where the blocks are. The player will have to jump earlier than they think in the next cube section. The mini cube part is auto, and the level ends with the creator's name without 'ell', and the text '12 MIL'. | ||
==Gameplay== | ==Gameplay== | ||