High hill: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>Jamasta m Created page with most details |
m 23 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=High+hill&oldid=264443 ; contributors: https://geometrydash.wiki.gg/index.php?title=High+hill&action=history |
||
| (22 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{IB-Level | ||
| | |image = HighHill.png | ||
| | |id = 150906 | ||
|creator = Hakchuko789 | |creator = Hakchuko789 | ||
|difficulty = Hard | |created = [[Update 1.4]] | ||
|stars = 4 | |length = 1m 11s | ||
| | |objects = 1,873 | ||
| | |difficulty = {{Hard}} | ||
| | |stars = 4 | ||
| | |copytype = Non-copyable | ||
| | |downloads = 29.99M | ||
|likes = 1.51M | |||
|rating = Featured | |||
|artist = DJVI | |||
|music = Can't Let Go | |||
|previous = [[square adventure]] | |||
|next = [[stereo madness v2 (Neptune)|stereo madness v2]]<br>(Remix Pack 1) | |||
}} | |||
'''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]]. | |||
==Description== | |||
High hill features a variety of gameplay segments, particularly ascending and descending structures: | |||
*A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | |||
*A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | |||
*A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | |||
*A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | |||
==Gameplay== | ==Gameplay== | ||
{{VC|-EuKZnXYXnE}} | |||
[[Category:Map Pack levels]] | |||
{{ | |||
[[Category:Map | |||
Latest revision as of 12:29, 11 October 2026
High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.
Description
[edit | edit source]High hill features a variety of gameplay segments, particularly ascending and descending structures:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.