High hill: Difference between revisions

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{{Quality}}
{{IB-Level
{{Infobox Level
|image     = HighHill.png
|image = Normal_Pack_-_High_hill.png
|id        = 150906
|creator = Hakchuko789
|creator   = Hakchuko789
|difficulty = Hard
|created    = [[Update 1.4]]
|stars = 4
|length    = 1m 11s
|id = 150906
|objects    = 1,873
|version = 1.4
|difficulty = {{Hard}}
|last_updated = 1.4
|stars     = 4
|composer = DJVI
|copytype  = Non-copyable
|song = Can't Let Go
|downloads  = 29.99M
|song_id = Official
|likes      = 1.51M
|rating    = Featured
|artist    = DJVI
|music      = Can't Let Go
|previous  = [[square adventure]]
|next      = [[stereo madness v2 (Neptune)|stereo madness v2]]<br>(Remix Pack 1)
}}
}}
'''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
'''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]].


== Description ==
==Description==
High hill features a variety of gameplay segments:
High hill features a variety of gameplay segments, particularly ascending and descending structures:
* A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
*A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
* A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
*A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
* A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
*A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
* A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.
*A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.


== Walkthrough ==
==Gameplay==
[[File:Geometry_Dash_-_High_hill_100%|center|thumb|300px]]
{{VC|-EuKZnXYXnE}}
 
[[Category:Map Pack levels]]
== Trivia ==
* This level cannot be copied.
* High hill contains 1,873 objects.
* High hill takes 1 minute 11 seconds to complete.
 
== Gallery ==
<gallery spacing="large" widths="9999">
Normal_Pack_- High_hill_Screen.png|Level selection
</gallery>
 
{{Map Packs}}
[[Category:Map Packs levels]]

Latest revision as of 12:29, 11 October 2026

High hill
ID

150906

Creator(s)

Hakchuko789

Created
Attributes
Difficulty

Length

1m 11s

Objects

1,873

Copy type

Non-copyable

Statistics
Downloads

29.99M

Likes

1.51M

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Can't Let Go

Level sequence
Next

stereo madness v2
(Remix Pack 1)

High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.

Description

[edit | edit source]

High hill features a variety of gameplay segments, particularly ascending and descending structures:

  • A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
  • A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
  • A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
  • A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.

Gameplay

[edit | edit source]