High hill: Difference between revisions
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{{ | {{IB-Level | ||
|image = HighHill.png | |||
|image = | |id = 150906 | ||
|creator = Hakchuko789 | |creator = Hakchuko789 | ||
|difficulty = Hard | |created = [[Update 1.4]] | ||
|stars = 4 | |length = 1m 11s | ||
| | |objects = 1,873 | ||
| | |difficulty = {{Hard}} | ||
| | |stars = 4 | ||
| | |copytype = Non-copyable | ||
| | |downloads = 29.99M | ||
| | |likes = 1.51M | ||
|rating = Featured | |||
|artist = DJVI | |||
|music = Can't Let Go | |||
|previous = [[square adventure]] | |||
|next = [[stereo madness v2 (Neptune)|stereo madness v2]]<br>(Remix Pack 1) | |||
}} | }} | ||
'''High hill''' is a 1.4 Hard level | '''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]]. | ||
== Description == | ==Description== | ||
High hill features a variety of gameplay segments: | High hill features a variety of gameplay segments, particularly ascending and descending structures: | ||
* A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | *A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | ||
* A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | *A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | ||
* A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | *A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | ||
* A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | *A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | ||
== | ==Gameplay== | ||
{{VC|-EuKZnXYXnE}} | |||
[[Category:Map Pack levels]] | |||
[[Category:Map | |||
Latest revision as of 12:29, 11 October 2026
High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.
Description
[edit | edit source]High hill features a variety of gameplay segments, particularly ascending and descending structures:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.