High hill: Difference between revisions

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{{Quality}}
{{IB-Level
{{Infobox Level
|image     = High hill.png
|image = Normal_Pack_-_High_hill.png
|id        = 150906
|creator = Hakchuko789
|creator   = Hakchuko789
|difficulty = Hard
|created    = Update 1.4
|stars = 4
|length    = 1m 11s
|id = 150906
|objects    = 1,873
|version = 1.4
|difficulty = [[File:Hard.png|35px]]
|last_updated = 1.4
|stars     = 4
|composer = DJVI
|downloads  = 25.8M+
|song = Can't Let Go
|likes      = 1.5M+
|song_id = Official
|featured  = Yes
|artist    = DJVI
|music      = Can't Let Go
}}
}}
'''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
'''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
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== Gameplay ==
== Gameplay ==
[[File:Geometry_Dash_-_High_hill_100%|center|thumb|300px]]
{{VC|Sdu9BnuhH0E}}


== Trivia ==
== Trivia ==
* This level cannot be copied.
* This level cannot be copied.
* High hill contains 1,873 objects.
* High hill takes 1 minute 11 seconds to complete.


== Gallery ==
== Gallery ==
<gallery spacing="large" widths="9999">
<gallery mode="packed">
Normal_Pack_- High_hill_Screen.png|Level selection
High hill menu.png|Level selection
</gallery>
</gallery>


{{Map Packs}}
[[Category:Map Pack levels]]
[[Category:Map Packs levels]]

Revision as of 18:11, 10 August 2025

High hill
ID

150906

Creator(s)

Hakchuko789

Created

Update 1.4

Attributes
Difficulty

Length

1m 11s

Objects

1,873

Statistics
Downloads

25.8M+

Likes

1.5M+

Audio info
Artist(s)

DJVI

Music

Can't Let Go

High hill is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.

Description

High hill features a variety of gameplay segments:

  • A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
  • A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
  • A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
  • A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.

Gameplay






Trivia

  • This level cannot be copied.