High hill: Difference between revisions

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  |downloads  = 25.8M+
  |downloads  = 25.8M+
  |likes      = 1.5M+
  |likes      = 1.5M+
  |featured  = Yes
  |rating    = Featured
  |artist    = DJVI
  |artist    = DJVI
  |music      = Can't Let Go
  |music      = Can't Let Go

Revision as of 08:47, 11 August 2025

High hill
ID

150906

Creator(s)

Hakchuko789

Created

Update 1.4

Attributes
Difficulty

Length

1m 11s

Objects

1,873

Statistics
Downloads

25.8M+

Likes

1.5M+

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Can't Let Go

High hill is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.

Description

High hill features a variety of gameplay segments:

  • A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
  • A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
  • A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
  • A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.

Gameplay






Trivia

  • This level cannot be copied.