High hill: Difference between revisions
Jump to navigation
Jump to search
geometrydash.wiki.gg>GDNimportnawak m Added rating in infobox |
geometrydash.wiki.gg>Jamasto mNo edit summary |
||
| Line 1: | Line 1: | ||
{{IB-Level | {{IB-Level | ||
|image = | |image = HighHill.png | ||
|id = 150906 | |id = 150906 | ||
|creator = Hakchuko789 | |creator = Hakchuko789 | ||
|created = Update 1.4 | |created = [[Update 1.4]] | ||
|length = 1m 11s | |length = 1m 11s | ||
|objects = 1,873 | |objects = 1,873 | ||
| Line 16: | Line 16: | ||
'''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures. | '''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures. | ||
== Description == | ==Description== | ||
High hill features a variety of gameplay segments: | High hill features a variety of gameplay segments: | ||
* A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | *A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | ||
* A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | *A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | ||
* A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | *A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | ||
* A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | *A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | ||
== Gameplay == | ==Gameplay== | ||
{{VC|Sdu9BnuhH0E}} | {{VC|Sdu9BnuhH0E}} | ||
== Gallery == | == Gallery == | ||
| Line 33: | Line 30: | ||
High hill menu.png|Level selection | High hill menu.png|Level selection | ||
</gallery> | </gallery> | ||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Revision as of 03:00, 20 August 2025
High hill is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
Description
High hill features a variety of gameplay segments:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.
Gameplay
Gallery
-
Level selection