High hill: Difference between revisions
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geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Jamasto mNo edit summary |
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|length = 1m 11s | |length = 1m 11s | ||
|objects = 1,873 | |objects = 1,873 | ||
|difficulty = [[File:Hard.png| | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 4 | |stars = 4 | ||
|copytype = ? | |copytype = ? | ||
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|music = Can't Let Go | |music = Can't Let Go | ||
|previous = [[square adventure]] | |previous = [[square adventure]] | ||
|next = [[stereo madness v2]]<br>(Remix Pack 1) | |next = [[stereo madness v2 (Neptune)|stereo madness v2]]<br>(Remix Pack 1) | ||
}} | }} | ||
'''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]]. | '''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]]. | ||
Revision as of 21:20, 20 September 2025
High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.
Description
High hill features a variety of gameplay segments, particularly ascending and descending structures:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.