High hill: Difference between revisions

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  |length    = 1m 11s
  |length    = 1m 11s
  |objects    = 1,873
  |objects    = 1,873
  |difficulty = [[File:Hard.png|35px]]
  |difficulty = [[File:Hard.png|x35px]]
  |stars      = 4
  |stars      = 4
  |copytype  = ?
  |copytype  = ?
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  |music      = Can't Let Go
  |music      = Can't Let Go
  |previous  = [[square adventure]]
  |previous  = [[square adventure]]
  |next      = [[stereo madness v2]]<br>(Remix Pack 1)
  |next      = [[stereo madness v2 (Neptune)|stereo madness v2]]<br>(Remix Pack 1)
}}
}}
'''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]].
'''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]].

Revision as of 21:20, 20 September 2025

High hill
ID

150906

Creator(s)

Hakchuko789

Created
Attributes
Difficulty

Length

1m 11s

Objects

1,873

Copy type

?

Statistics
Downloads

25.8M+

Likes

1.5M+

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Can't Let Go

Level sequence
Next

stereo madness v2
(Remix Pack 1)

High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.

Description

High hill features a variety of gameplay segments, particularly ascending and descending structures:

  • A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
  • A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
  • A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
  • A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.

Gameplay