High hill: Difference between revisions
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{{ | {{Quality}} | ||
{{Infobox Level | {{Infobox Level | ||
|image = Normal_Pack_-_High_hill.png | |||
|image = | |creator = Hakchuko789 | ||
|creator = Hakchuko789 | |||
|difficulty = Hard | |difficulty = Hard | ||
|stars = 4 | |stars = 4 | ||
|id = 150906 | |id = 150906 | ||
|version = 1.4 | |||
|last_updated = 1.4 | |||
|composer = DJVI | |composer = DJVI | ||
|song = Can't Let Go | |song = Can't Let Go | ||
|song_id = Official}} | |song_id = Official | ||
}} | |||
'''High hill''' is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures. | |||
== | |||
* | == Description == | ||
* | High hill features a variety of gameplay segments: | ||
* | * A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | ||
* | * A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | ||
==Trivia== | * A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%. | ||
* | * A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | ||
* | |||
== Walkthrough == | |||
[[File:Geometry_Dash_-_High_hill_100%|center|thumb|300px]] | |||
== Trivia == | |||
* This level cannot be copied. | |||
* High hill contains 1,873 objects. | |||
* High hill takes 1 minute 11 seconds to complete. | |||
== Gallery == | |||
<gallery spacing="large" widths="9999"> | |||
Normal_Pack_- High_hill_Screen.png|Level selection | |||
</gallery> | |||
{{Map Packs}} | {{Map Packs}} | ||
[[Category:Map Packs levels]] | [[Category:Map Packs levels]] | ||
Revision as of 12:37, 8 March 2025
Template:Infobox Level High hill is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
Description
High hill features a variety of gameplay segments:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.
Walkthrough
Trivia
- This level cannot be copied.
- High hill contains 1,873 objects.
- High hill takes 1 minute 11 seconds to complete.
Gallery
-
Level selection