High hill: Difference between revisions
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* A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | * A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%. | ||
== | == Gameplay == | ||
[[File:Geometry_Dash_-_High_hill_100%|center|thumb|300px]] | [[File:Geometry_Dash_-_High_hill_100%|center|thumb|300px]] | ||
Revision as of 12:24, 11 March 2025
Template:Infobox Level High hill is a 1.4 Hard level created by Hakchuko789. It is the final level in the Normal Pack and features a mix of cube and ship gameplay with a focus on climbing and descending structures.
Description
High hill features a variety of gameplay segments:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.
Gameplay
Trivia
- This level cannot be copied.
- High hill contains 1,873 objects.
- High hill takes 1 minute 11 seconds to complete.
Gallery
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Level selection