High hill: Difference between revisions
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geometrydash.wiki.gg>Jamasto mNo edit summary |
geometrydash.wiki.gg>Jamasto mNo edit summary |
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|difficulty = [[File:Hard.png|35px]] | |difficulty = [[File:Hard.png|35px]] | ||
|stars = 4 | |stars = 4 | ||
|copytype = ? | |||
|downloads = 25.8M+ | |downloads = 25.8M+ | ||
|likes = 1.5M+ | |likes = 1.5M+ | ||
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|artist = DJVI | |artist = DJVI | ||
|music = Can't Let Go | |music = Can't Let Go | ||
|previous = [[square adventure]] | |||
|next = [[stereo madness v2]]<br>(Remix Pack 1) | |||
}} | }} | ||
'''High hill''' is a 1.4 Hard level | '''High hill''' is a 1.4 Hard level by Hakchuko789. It is the third and final level of the [[Map Packs|Normal Pack]]. | ||
==Description== | ==Description== | ||
High hill features a variety of gameplay segments: | High hill features a variety of gameplay segments, particularly ascending and descending structures: | ||
*A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | *A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%. | ||
*A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | *A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%. | ||
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==Gameplay== | ==Gameplay== | ||
{{VC|-EuKZnXYXnE}} | {{VC|-EuKZnXYXnE}} | ||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Revision as of 21:19, 20 September 2025
High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.
Description
High hill features a variety of gameplay segments, particularly ascending and descending structures:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.