High hill: Difference between revisions
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|difficulty = [[File:Hard.png|x35px]] | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 4 | |stars = 4 | ||
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|downloads = 25.8M+ | |downloads = 25.8M+ | ||
|likes = 1.5M+ | |likes = 1.5M+ | ||
Revision as of 22:04, 24 April 2026
High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.
Description
High hill features a variety of gameplay segments, particularly ascending and descending structures:
- A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
- A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
- A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
- A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.