High hill: Difference between revisions

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  |length    = 1m 11s
  |length    = 1m 11s
  |objects    = 1,873
  |objects    = 1,873
  |difficulty = [[File:Hard.png|x35px]]
  |difficulty = {{Hard}}
  |stars      = 4
  |stars      = 4
  |copytype  = Non-copyable
  |copytype  = Non-copyable

Revision as of 02:59, 10 September 2026

High hill
ID

150906

Creator(s)

Hakchuko789

Created
Attributes
Difficulty

Length

1m 11s

Objects

1,873

Copy type

Non-copyable

Statistics
Downloads

29.89M

Likes

1.51M

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Can't Let Go

Level sequence
Next

stereo madness v2
(Remix Pack 1)

High hill is a 1.4 Hard level by Hakchuko789. It is the third and final level of the Normal Pack.

Description

High hill features a variety of gameplay segments, particularly ascending and descending structures:

  • A cube sequence with a long staircase and occasional orb jumps takes place from 0% to 31%.
  • A cube sequence with increased jumps and orb inputs, set against a black background, spans 31% to 64%.
  • A ship sequence with floating obstacles and corridor navigation occurs from 64% to 80%.
  • A final upside-down cube sequence with half-block platforms and a descending staircase concludes the level from 80% to 100%.

Gameplay