Horntail Cave: Difference between revisions

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{{IB-Level
{{Infobox Level|creator = KeiAs|last_updated = 1.9|version = 1|song = Horntail|composer = DJ Kavi|song_id = 187443|image = File:Download (16).jpg|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|id = 7005127|stars = 10[[File:Star.png|15px]]}}'''[[Horntail Cave]]''' is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.
|image      = HorntailCave.png
|id        = 7005127
|creator   = KeiAs
|created    = [[Update 1.9]]
|updated    = [[Update 2.0]]
|difficulty = {{InsaneDemon}}
|stars      = 10
|length    = 1m 30s (Long)
|objects    = 20,000
|copytype  = Non-copyable
|downloads  = 1.38M
|likes      = 90.2K
|rating    = Featured
|artist    = [https://djkavi.newgrounds.com/ DjKavi]
|music      = [https://www.newgrounds.com/audio/listen/187443 Horntail (D'n'b Mix)]
|musicid    = 187443
}}
'''Horntail Cave''' is a [[Update 1.9|1.9]] Insane Demon level by KeiAs, published on 2 May 2015. It is known for its difficult two-player duals and is one of the first levels to feature such gameplay.


==Description==
== Gameplay ==
Horntail Cave begins with an auto-cube sequence, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes colour slightly, and there is a much easier wave sequence, and then a simple mini UFO sequence (the player needs to be careful not to crash into a particularly poorly visible uneven floor).
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (you need to be careful not to crash into a particularly poorly visible uneven floor.


Then there is a cube sequence with a few simple jumps. Here, the player should jump in front of the next portal to avoid getting stuck on the spike in it. Next, the scenery becomes brighter, and the hellishly obscured ball, wave, and UFO sequence begins. Then, the player leaves the 'cave' and flies through invisible columns guided by arrows in a fast ship sequence. Then there is a wave sequence that requires the player to move between sawblades constantly.
Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begin. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section with constantly going through a sawblade.


Afterwards, there is a simple cube sequence and a long auto sequence, and the player returns to the 'cave'. Then, the duals begin. At first, there is a mixture of a cube with a ship (in the cube, there are invisible blocks and orbs, hazards), then a cube and ball sequence (the cube is auto, and in the ball, one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends as the boss falls apart.
It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one hit), a cube with a UFO (just hit in the UFO), a mini-wave with a UFO (here the UFO is auto and in the wave one hit) and a cube with a mini UFO, you must gently hit with both players. The final section is a fairly simple ship sequence and flying around the jump orbs in the ship. In the end, the boss falls apart and the level ends.


==Gameplay==
== Trivia ==
{{VC|WFMQZaMWR4g}}
* The level cannot be copied.
* The level contains 20,000 objects.
* There is a sequel to this level called [[Horntail Cave II]].
* [[KrmaL]], [[UFokinWotM8]], and [[Lemons]] were the first three people to beat it by themself.
**UFokinWotM8 was also the first person to do so on a mobile device.


==Trivia==
== Walkthrough ==
*Horntail Cave cannot be copied; however, a copyable version is available on KeiAs's account.
[[File:Horntail Cave by KeiAs - Geometry Dash|centre|thumb|330x330px|The full walkthrough of Horntail Cave. Credits to [[Michigun]].]]
*There is a sequel to Horntail Cave named Horntail Cave II.
[[Category:1.9 levels]]
*Horntail Cave is the first Lightning Team level.
[[Category:Demon levels]]
*[[KrmaL]], [[UFokinWotM8]], and Lemons were the first three players to beat Horntail Cave solo. UFokinWotM8 was also the first person to do so on mobile.
[[Category:Insane Demon levels]]
[[Category:Classic levels]]
[[Category:Long levels]]

Revision as of 07:52, 11 October 2026

Template:Infobox LevelHorntail Cave is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.

Gameplay

The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (you need to be careful not to crash into a particularly poorly visible uneven floor.

Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begin. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section with constantly going through a sawblade.

It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one hit), a cube with a UFO (just hit in the UFO), a mini-wave with a UFO (here the UFO is auto and in the wave one hit) and a cube with a mini UFO, you must gently hit with both players. The final section is a fairly simple ship sequence and flying around the jump orbs in the ship. In the end, the boss falls apart and the level ends.

Trivia

  • The level cannot be copied.
  • The level contains 20,000 objects.
  • There is a sequel to this level called Horntail Cave II.
  • KrmaL, UFokinWotM8, and Lemons were the first three people to beat it by themself.
    • UFokinWotM8 was also the first person to do so on a mobile device.

Walkthrough

File:Horntail Cave by KeiAs - Geometry Dash
The full walkthrough of Horntail Cave. Credits to Michigun.