Horntail Cave: Difference between revisions
geometrydash.wiki.gg>GD Protostar m It is known for its difficult two-player dual sections and is one of the first levels with such gameplay. |
geometrydash.wiki.gg>GD Protostar m Added a Gameplay section. |
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{{Stub}}{{Infobox_level|name = Horntail Cave|image = Download (16).jpg|creator = KeiAs|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|level_id = 7005127|last_updated = 1.9|song = {Kavi} Horntail (Dnb Mix)|composer = DJKavi|song_id = 187443}} | {{Stub}}{{Infobox_level|name = Horntail Cave|image = Download (16).jpg|creator = KeiAs|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|15px]]|level_id = 7005127|last_updated = 1.9|song = {Kavi} Horntail (Dnb Mix)|composer = DJKavi|song_id = 187443}} | ||
'''[[Horntail Cave]]''' is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay. | '''[[Horntail Cave]]''' is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay. | ||
[[Category:1.9 levels]] | |||
== Gameplay == | |||
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow passages. The scenery changes color slightly, and there is a much simpler stage of the wave, and then the simple stage of a mini UFO (you need to be careful not to crash into a particularly poorly visible uneven floor. | |||
Then there are a few simple jumps on the cube, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured stages of the ball, waves and UFOs go. Then, the player leaves the “cave” and flies through invisible columns guided by arrows on the accelerated ship. wave with constant flight through the saw blade. | |||
It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of the cube with the ship (on the cube there are invisible blocks and spheres - traps), then the stage of the cube with the ball (the cube is automatic, and on the ball - one jump), the cube with a UFO (just click on the UFO), a mini-wave with a UFO (and here a UFO is a car and on the wave one click) and a cube with a mini UFO, you must gently press with both characters. The final sections are a fairly simple ship sequence and jumping around the jump orbs on the ship. In the end, the boss falls apart and the level ends.[[Category:1.9 levels]] | |||
[[Category:Demon levels]] | [[Category:Demon levels]] | ||
[[Category:Insane Demon levels]] | [[Category:Insane Demon levels]] | ||
Revision as of 18:41, 6 January 2020
Horntail Cave is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.
Gameplay
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow passages. The scenery changes color slightly, and there is a much simpler stage of the wave, and then the simple stage of a mini UFO (you need to be careful not to crash into a particularly poorly visible uneven floor.
Then there are a few simple jumps on the cube, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured stages of the ball, waves and UFOs go. Then, the player leaves the “cave” and flies through invisible columns guided by arrows on the accelerated ship. wave with constant flight through the saw blade.
It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of the cube with the ship (on the cube there are invisible blocks and spheres - traps), then the stage of the cube with the ball (the cube is automatic, and on the ball - one jump), the cube with a UFO (just click on the UFO), a mini-wave with a UFO (and here a UFO is a car and on the wave one click) and a cube with a mini UFO, you must gently press with both characters. The final sections are a fairly simple ship sequence and jumping around the jump orbs on the ship. In the end, the boss falls apart and the level ends.