Horntail Cave: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
geometrydash.wiki.gg>GD Protostar
m →Trivia: Added a link to Lemons.
geometrydash.wiki.gg>AlternateMemory
m Reworded stuff in the Gameplay section
Line 2: Line 2:


== Gameplay ==
== Gameplay ==
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much simpler stage of the wave, and then the simple stage of a mini UFO (you need to be careful not to crash into a particularly poorly visible uneven floor.
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (you need to be careful not to crash into a particularly poorly visible uneven floor.


Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured stages of the ball, waves, and UFOs go. Then, the player leaves the “cave” and flies through invisible columns guided by arrows on the accelerated ship. wave with constant flight through the saw blade.
Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begin. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section with constantly going through a sawblade.


It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of the cube with the ship (on the cube there are invisible blocks and spheres - traps), then the stage of the cube with the ball (the cube is automatic, and on the ball - one jump), the cube with a UFO (just click on the UFO), a mini-wave with a UFO (and here a UFO is a car and on the wave one click) and a cube with a mini UFO, you must gently press with both characters. The final sections are a fairly simple ship sequence and jumping around the jump orbs on the ship. In the end, the boss falls apart and the level ends.
It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one hit), a cube with a UFO (just hit in the UFO), a mini-wave with a UFO (here the UFO is auto and in the wave one hit) and a cube with a mini UFO, you must gently hit with both players. The final section is a fairly simple ship sequence and flying around the jump orbs in the ship. In the end, the boss falls apart and the level ends.


== Trivia ==
== Trivia ==

Revision as of 14:25, 9 October 2020

Template:Infobox LevelHorntail Cave is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.

Gameplay

The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (you need to be careful not to crash into a particularly poorly visible uneven floor.

Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begin. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section with constantly going through a sawblade.

It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one hit), a cube with a UFO (just hit in the UFO), a mini-wave with a UFO (here the UFO is auto and in the wave one hit) and a cube with a mini UFO, you must gently hit with both players. The final section is a fairly simple ship sequence and flying around the jump orbs in the ship. In the end, the boss falls apart and the level ends.

Trivia

  • The level cannot be copied.
  • The level contains 20,000 objects.
  • Lemons, a popular player and also creator, was the first to beat this by himself.

Walkthrough

File:Horntail Cave by KeiAs - Geometry Dash
The full walkthrough of Horntail Cave. Credits to Michigun.