Horntail Cave: Difference between revisions

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  |id        = 7005127
  |id        = 7005127
  |creator    = KeiAs
  |creator    = KeiAs
|verifier  = KeiAs
  |created    = [[Update 1.9]]
  |created    = [[Update 1.9]]
|updated    = [[Update 2.0]]
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 30s (Long)
  |length    = 1m 30s (Long)
  |objects    = 19,994
  |objects    = 20,000
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 1.3M+
  |downloads  = 1.4M+
  |likes      = 89.7K+
  |likes      = 89.7K+
  |rating    = Featured
  |rating    = Featured
Line 17: Line 17:
  |musicid    = 187443
  |musicid    = 187443
}}
}}
 
'''Horntail Cave''' is a [[Update 1.9|1.9]] Insane Demon level by KeiAs, published on 2 May 2015. It is known for its difficult two-player duals and is one of the first levels to feature such gameplay.  
Horntail Cave is a [[Update 1.9|1.9]] Insane Demon level by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.  


==Description==
==Description==
Horntail Cave begins with an auto-cube sequence, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes colour slightly, and there is a much easier wave sequence, and then a simple mini UFO sequence (the player needs to be careful not to crash into a particularly poorly visible uneven floor).


The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (the player needs to be careful not to crash into a particularly poorly visible uneven floor).
Then there is a cube sequence with a few simple jumps. Here, the player should jump in front of the next portal to avoid getting stuck on the spike in it. Next, the scenery becomes brighter, and the hellishly obscured ball, wave, and UFO sequence begins. Then, the player leaves the 'cave' and flies through invisible columns guided by arrows in a fast ship sequence. Then there is a wave sequence that requires the player to move between sawblades constantly.
 
Then there is a cube section with a few simple jumps. Here, the player should jump in front of the next portal so as not to get stuck on the spike in it. Next, the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begins. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section requiring the player to constantly go between sawblades.


It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first, there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends, as the boss falls apart.  
Afterwards, there is a simple cube sequence and a long auto sequence, and the player returns to the 'cave'. Then, the duals begin. At first, there is a mixture of a cube with a ship (in the cube, there are invisible blocks and orbs, hazards), then a cube and ball sequence (the cube is auto, and in the ball, one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends as the boss falls apart.  


==Trivia==
==Trivia==
*The level cannot be copied. However, there is a copyable version on KeiAs' account.
*Horntail Cave cannot be copied; however, a copyable version is available on KeiAs's account.
* There is a sequel to this level named Horntail Cave II.
*There is a sequel to Horntail Cave named Horntail Cave II.
* This is the first Lightning Team Level.
*Horntail Cave is the first Lightning Team level.
* [[KrmaL]], [[UFokinWotM8]], and Lemons were the first three people to beat it by themself. UFokinWotM8 was also the first person to do so on a mobile device.
*[[KrmaL]], [[UFokinWotM8]], and Lemons were the first three players to beat Horntail Cave solo. UFokinWotM8 was also the first person to do so on mobile.
[[Category:Classic levels]]

Revision as of 20:30, 20 July 2026

Horntail Cave
ID

7005127

Creator(s)

KeiAs

Created
Last updated
Attributes
Difficulty

10

Length

1m 30s (Long)

Objects

20,000

Copy type

Non-copyable

Statistics
Downloads

1.4M+

Likes

89.7K+

Rating

Featured

Audio info
Artist(s)
Music ID

187443

Horntail Cave is a 1.9 Insane Demon level by KeiAs, published on 2 May 2015. It is known for its difficult two-player duals and is one of the first levels to feature such gameplay.

Description

Horntail Cave begins with an auto-cube sequence, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes colour slightly, and there is a much easier wave sequence, and then a simple mini UFO sequence (the player needs to be careful not to crash into a particularly poorly visible uneven floor).

Then there is a cube sequence with a few simple jumps. Here, the player should jump in front of the next portal to avoid getting stuck on the spike in it. Next, the scenery becomes brighter, and the hellishly obscured ball, wave, and UFO sequence begins. Then, the player leaves the 'cave' and flies through invisible columns guided by arrows in a fast ship sequence. Then there is a wave sequence that requires the player to move between sawblades constantly.

Afterwards, there is a simple cube sequence and a long auto sequence, and the player returns to the 'cave'. Then, the duals begin. At first, there is a mixture of a cube with a ship (in the cube, there are invisible blocks and orbs, hazards), then a cube and ball sequence (the cube is auto, and in the ball, one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends as the boss falls apart.

Trivia

  • Horntail Cave cannot be copied; however, a copyable version is available on KeiAs's account.
  • There is a sequel to Horntail Cave named Horntail Cave II.
  • Horntail Cave is the first Lightning Team level.
  • KrmaL, UFokinWotM8, and Lemons were the first three players to beat Horntail Cave solo. UFokinWotM8 was also the first person to do so on mobile.