Horntail Cave: Difference between revisions

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m 18 revisions imported: Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Horntail+Cave&oldid=261245 ; contributors: https://geometrydash.wiki.gg/index.php?title=Horntail+Cave&action=history
Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Horntail+Cave&oldid=261245 ; contributors: https://geometrydash.wiki.gg/index.php?title=Horntail+Cave&action=history
Tag: Manual revert
 
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{{Infobox Level|creator = KeiAs|last_updated = 1.9|version = 1|song = Horntail|composer = DJ Kavi|song_id = 187443|image = File:Download (16).jpg|difficulty = [[File:Insane_Demon.png|20px]] Insane Demon|id = 7005127|stars = 10[[File:Star.png|15px]]}}'''[[Horntail Cave]]''' is a 1.9 Insane Demon created by KeiAs. It is known for its difficult two-player dual sections and is one of the first levels with such gameplay.
{{IB-Level
|image      = HorntailCave.png
|id        = 7005127
|creator   = KeiAs
|created    = [[Update 1.9]]
|updated    = [[Update 2.0]]
|difficulty = {{InsaneDemon}}
|stars      = 10
|length    = 1m 30s (Long)
|objects    = 20,000
|copytype  = Non-copyable
|downloads  = 1.38M
|likes      = 90.2K
|rating    = Featured
|artist    = [https://djkavi.newgrounds.com/ DjKavi]
|music      = [https://www.newgrounds.com/audio/listen/187443 Horntail (D'n'b Mix)]
|musicid    = 187443
}}
'''Horntail Cave''' is a [[Update 1.9|1.9]] Insane Demon level by KeiAs, published on 2 May 2015. It is known for its difficult two-player duals and is one of the first levels to feature such gameplay.


== Gameplay ==
==Description==
The level starts with an auto-cube section, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes color slightly, and there is a much easier wave section, and then a simple mini UFO section (you need to be careful not to crash into a particularly poorly visible uneven floor.
Horntail Cave begins with an auto-cube sequence, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes colour slightly, and there is a much easier wave sequence, and then a simple mini UFO sequence (the player needs to be careful not to crash into a particularly poorly visible uneven floor).


Then there is a cube section with a few simple jumps. Here, you should jump in front of the next portal so as not to get stuck on the spike in it, then the scenery becomes brighter and the hellishly obscured ball, wave, and UFO section begin. Then, the player leaves the “cave” and flies through invisible columns guided by arrows in a fast ship section. Then there is a wave section with constantly going through a sawblade.
Then there is a cube sequence with a few simple jumps. Here, the player should jump in front of the next portal to avoid getting stuck on the spike in it. Next, the scenery becomes brighter, and the hellishly obscured ball, wave, and UFO sequence begins. Then, the player leaves the 'cave' and flies through invisible columns guided by arrows in a fast ship sequence. Then there is a wave sequence that requires the player to move between sawblades constantly.


It is followed by a simple cube section and a long auto section, and the player returns to the "cave". Then, the dual parts begin - at first there is a mixture of a cube with a ship (in the cube there are invisible blocks and orbs - hazards), then a cube and ball section (the cube is auto, and in the ball - one hit), a cube with a UFO (just hit in the UFO), a mini-wave with a UFO (here the UFO is auto and in the wave one hit) and a cube with a mini UFO, you must gently hit with both players. The final section is a fairly simple ship sequence and flying around the jump orbs in the ship. In the end, the boss falls apart and the level ends.
Afterwards, there is a simple cube sequence and a long auto sequence, and the player returns to the 'cave'. Then, the duals begin. At first, there is a mixture of a cube with a ship (in the cube, there are invisible blocks and orbs, hazards), then a cube and ball sequence (the cube is auto, and in the ball, one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends as the boss falls apart.


== Trivia ==
==Gameplay==
* The level cannot be copied.
{{VC|WFMQZaMWR4g}}
* The level contains 20,000 objects.
* There is a sequel to this level called [[Horntail Cave II]].
* [[KrmaL]], [[UFokinWotM8]], and [[Lemons]] were the first three people to beat it by themself.
**UFokinWotM8 was also the first person to do so on a mobile device.


== Walkthrough ==
==Trivia==
[[File:Horntail Cave by KeiAs - Geometry Dash|centre|thumb|330x330px|The full walkthrough of Horntail Cave. Credits to [[Michigun]].]]
*Horntail Cave cannot be copied; however, a copyable version is available on KeiAs's account.
[[Category:1.9 levels]]
*There is a sequel to Horntail Cave named Horntail Cave II.
[[Category:Demon levels]]
*Horntail Cave is the first Lightning Team level.
[[Category:Insane Demon levels]]
*[[KrmaL]], [[UFokinWotM8]], and Lemons were the first three players to beat Horntail Cave solo. UFokinWotM8 was also the first person to do so on mobile.
[[Category:Long levels]]
[[Category:Classic levels]]

Latest revision as of 07:52, 11 October 2026

Horntail Cave
ID

7005127

Creator(s)

KeiAs

Created
Last updated
Attributes
Difficulty

10

Length

1m 30s (Long)

Objects

20,000

Copy type

Non-copyable

Statistics
Downloads

1.38M

Likes

90.2K

Rating

Featured

Audio info
Artist(s)
Music ID

187443

Horntail Cave is a 1.9 Insane Demon level by KeiAs, published on 2 May 2015. It is known for its difficult two-player duals and is one of the first levels to feature such gameplay.

Description

[edit | edit source]

Horntail Cave begins with an auto-cube sequence, after which there is a very difficult ship sequence that contains narrow spaces. The scenery changes colour slightly, and there is a much easier wave sequence, and then a simple mini UFO sequence (the player needs to be careful not to crash into a particularly poorly visible uneven floor).

Then there is a cube sequence with a few simple jumps. Here, the player should jump in front of the next portal to avoid getting stuck on the spike in it. Next, the scenery becomes brighter, and the hellishly obscured ball, wave, and UFO sequence begins. Then, the player leaves the 'cave' and flies through invisible columns guided by arrows in a fast ship sequence. Then there is a wave sequence that requires the player to move between sawblades constantly.

Afterwards, there is a simple cube sequence and a long auto sequence, and the player returns to the 'cave'. Then, the duals begin. At first, there is a mixture of a cube with a ship (in the cube, there are invisible blocks and orbs, hazards), then a cube and ball sequence (the cube is auto, and in the ball, one click is required), a cube with a UFO (the player must only click in the UFO), a mini-wave with a UFO (here, the UFO is auto and the wave requires one click) and a cube with a mini UFO, in which the player must gently click with both icons. Next is a fairly simple ship sequence requiring flying between sawblades, followed by a cube requiring yellow and pink orbs to be clicked without timing. The level then ends as the boss falls apart.

Gameplay

[edit | edit source]






Trivia

[edit | edit source]
  • Horntail Cave cannot be copied; however, a copyable version is available on KeiAs's account.
  • There is a sequel to Horntail Cave named Horntail Cave II.
  • Horntail Cave is the first Lightning Team level.
  • KrmaL, UFokinWotM8, and Lemons were the first three players to beat Horntail Cave solo. UFokinWotM8 was also the first person to do so on mobile.