Editing How to platformer

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 43: Line 43:


===Structure===
===Structure===
The rooms in the level are 9 blocks wide and 5 blocks high, and all of them—except for room 1, rooms 1005-1100, rooms 1652-1656, rooms 1658-1676, and rooms 1678-1815—feature a checkpoint. From rooms 1-1650 and 1820-2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually 100, are grouped by a specific theme, such as platformer game-modes, seasons, or other concepts. Each set has its own music, so the background soundtrack changes whenever the player enters a new set of rooms. These sets usually increase in difficulty gradually, starting with very easy rooms and progressing to more challenging ones toward the end, before the player advances to the next set of rooms. Every room, except for room 1, rooms 1652-1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except 1651-1815 has its number displayed in the top-left or top-right corner. The colour of the rooms typically changes every 10 rooms, and most rooms feature simple patterns or basic elements in the background.
The rooms in the level are 9 blocks wide and 5 blocks high, and all of them—except for room 1, rooms 1005-1100, rooms 1652-1656, rooms 1658-1676, and rooms 1678-1815—feature a checkpoint. From rooms 1-1650 and 1820-2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually 100, are grouped by a specific theme, such as platformer game-modes, seasons, or other concepts. Each set has its own music, so the background soundtrack changes whenever the player enters a new set of rooms. These sets usually increase in difficulty gradually, starting with very easy rooms and progressing to more challenging ones toward the end, before the player advances to the next set of rooms. Every room, except for room 1, rooms 1652-1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except 1651-1815 has its number displayed in the top-left or top-right corner. The color of the rooms typically changes every 10 rooms, and most rooms feature simple patterns or basic elements in the background.


===Rooms 1-100 (Cube Trials)===
===Rooms 1-100 (Cube Trials)===
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)