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{{IB-Level
{{IB-Level
  |image      = HowToPlatformer.png
  |image      = Howtoplatformer.png
  |id        = 104187415
  |id        = 104187415
  |creator    = thearmyants
  |creator    = thearmyants
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{InsaneDemon}}
  |difficulty = [[File:InsaneDemon.png|x35px]]
  |moons      = 10
  |moons      = 10
  |length    = Platformer
  |length    = Platformer
  |objects    = 87,378
  |objects    = 87,378
  |copytype  = No password
  |copytype  = Free copy
  |downloads  = 9.33M
  |downloads  = 6.1M+
  |likes      = 269.7K
  |likes      = 222K+
  |rating    = Moon-rated
  |rating    = Moon rated
  |artist    = [https://incompetech.com Kevin MacLeod]
  |artist    = [https://incompetech.com Kevin MacLeod]
  |music      =  
  |music      =  
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*10003117
*10003117
}}
}}
'''How to platformer''' is a [[Update 2.2|2.2]] Insane Demon platformer level by thearmyants, published on 20 April 2024.<ref>https://www.youtube.com/watch?v=nP7ZvNzcwZs</ref> It contains a total of 2024 rooms, which the player must beat. It is currently the most-liked and most-downloaded Insane Demon platformer level.
'''How to platformer''' is a 2.2 Insane Demon platformer level by thearmyants, published on 20 April 2024.<ref>https://www.youtube.com/watch?v=nP7ZvNzcwZs</ref> It contains a total of 2024 rooms, which the player must beat. It is currently the most-liked and most-downloaded Insane Demon platformer level.


==Description==
==Description==
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===Structure===
===Structure===
The rooms in the level are 9 blocks wide and 5 blocks high, and all of them—except for room 1, rooms 1005-1100, rooms 1652-1656, rooms 1658-1676, and rooms 1678-1815—feature a checkpoint. From rooms 1-1650 and 1820-2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually 100, are grouped by a specific theme, such as platformer game-modes, seasons, or other concepts. Each set has its own music, so the background soundtrack changes whenever the player enters a new set of rooms. These sets usually increase in difficulty gradually, starting with very easy rooms and progressing to more challenging ones toward the end, before the player advances to the next set of rooms. Every room, except for room 1, rooms 1652-1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except 1651-1815 has its number displayed in the top-left or top-right corner. The colour of the rooms typically changes every 10 rooms, and most rooms feature simple patterns or basic elements in the background.
The rooms in the level are 9 blocks wide and 5 blocks high, and all of them—except for room 1, rooms 1005-1100, rooms 1652-1656, rooms 1658-1676, and rooms 1678-1815—feature a checkpoint. From rooms 1-1650 and 1820-2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually 100, are grouped by a specific theme, such as platformer game-modes, seasons, or other concepts. Each set has its own music, so the background soundtrack changes whenever the player enters a new set of rooms. These sets usually increase in difficulty gradually, starting with very easy rooms and progressing to more challenging ones toward the end, before the player advances to the next set of rooms. Every room, except for room 1, rooms 1652-1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except 1651-1815 has its number displayed in the top-left or top-right corner. The color of the rooms typically changes every 10 rooms, and most rooms feature simple patterns or basic elements in the background.


===Rooms 1-100 (Cube Trials)===
===Rooms 1-100 (Cube Trials)===
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===Rooms 1001-1100 (Speedrun Trials)===
===Rooms 1001-1100 (Speedrun Trials)===
This set of rooms begins with room 1001 making fun of the player for thinking the level would end after 1000 rooms. Rooms 1003 and 1004 introduce a speedrun challenge in which the player must complete rooms 1005-1100 in under 15 minutes (900 seconds) without the use of checkpoints or spikes. Failing to meet these conditions causes room 1100 to become blocked with spikes, requiring a manual restart. Activating the smiley-face trigger in room 1004 initiates the speedrun. Room 1024 introduces the first red orb in the level, spider orbs first appear in room 1035, and black orbs are introduced in room 1043. Rooms 1001-1100 feature the following game-modes: the cube from rooms 1001-1044, the jetpack from 1044-1062, the robot from 1062-1071, and the UFO from 1071-1100. Beginning in room 1079, force blocks appear that push the player while using the UFO. Throughout this set of levels, a timer in the background tracks the number of seconds elapsed since the player activated the 'Start' trigger in room 1004. Before activation, the timer displays 0.00. The background music in these rooms is 'Amazing Plan'.
This set of levels begins with room 1001, making fun of the player for thinking the level would end after 1000 rooms. Rooms 1003 and 1004 introduce a speedrun challenge in which the player must complete rooms 1005-1100 in under 15 minutes (900 seconds) without the use of checkpoints or spikes. Failing to meet these conditions causes room 1100 to become blocked with spikes, requiring a manual restart. Activating the smiley-face trigger in room 1004 initiates the speedrun. Room 1024 introduces the first red orb in the level, spider orbs first appear in room 1035, and black orbs are introduced in room 1043. Rooms 1001-1100 feature the following game-modes: the cube from rooms 1001-1044, the jetpack from 1044-1062, the robot from 1062-1071, and the UFO from 1071-1100. Beginning in room 1079, force blocks appear that push the player while using the UFO. Throughout this set of levels, a timer in the background tracks the number of seconds elapsed since the player activated the 'Start' trigger in room 1004. Before activation, the timer displays 0.00. The background music in these rooms is 'Amazing Plan'.


===Rooms 1101-1200 (Spring Trials)===
===Rooms 1101-1200 (Spring Trials)===
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*Room 690 is the only one to feature multiple game-mode portals.
*Room 690 is the only one to feature multiple game-mode portals.
*How to platformer includes the following typos (some of these might be intentional):
*How to platformer includes the following typos (some of these might be intentional):
{{Togglebox
**Room 10's name is 'Ascention' instead of 'Ascension'.
|header = Room Name Typos
**Room 120's name is 'snake ascention' instead of 'snake ascension'.
|body  = <nowiki />
**Room 301's name is 'Of corse not.' instead of 'Of course not.'
*Room 10's name is 'Ascention' instead of 'Ascension'.
**The text in room 352 contains 'ma de' instead of 'made'.
*Room 120's name is 'snake ascention' instead of 'snake ascension'.
**Room 620's name is 'electric ascention' instead of 'electric ascension'.
*Room 301's name is 'Of corse not.' instead of 'Of course not.'
**Room 672's name is 'consistancy' instead of 'consistency'.
*The text in room 352 contains 'ma de' instead of 'made'.
**Room 894's name is 'Shrinking out of existance' instead of 'Shrinking out of existence'.
*Room 620's name is 'electric ascention' instead of 'electric ascension'.
**Room 916's name is 'timyier timings', which was likely intended to be 'timier timings', but it is misspelt.
*Room 672's name is 'consistancy' instead of 'consistency'.
**Room 997's name is 'unreal consistancy' instead of 'unreal consistency'.
*Room 894's name is 'Shrinking out of existance' instead of 'Shrinking out of existence'.
**Room 1010's name is 'fastest ascention' instead of 'fastest ascension'.
*Room 916's name is 'timyier timings', which was likely intended to be 'timier timings', but it is misspelt.
**Room 1165's name is 'Easyest demon' instead of 'Easiest demon'.
*Room 997's name is 'unreal consistancy' instead of 'unreal consistency'.
**Room 1503's name is 'odd obsticles' instead of 'odd obstacles'.
*Room 1010's name is 'fastest ascention' instead of 'fastest ascension'.
**Room 1643's name is 'cant go higher then this' instead of 'cant go higher than this' (excluding the missing apostrophe).
*Room 1165's name is 'Easyest demon' instead of 'Easiest demon'.
**Room 1861's name is 'misalligned' instead of 'misaligned'.
*Room 1503's name is 'odd obsticles' instead of 'odd obstacles'.
**Room 1910's name is 'ASCENTION #1' instead of 'ASCENSION #1'.
*Room 1643's name is 'cant go higher then this' instead of 'cant go higher than this' (excluding the missing apostrophe).
**Room 1919's name is 'Prescise 100' instead of 'Precise 100'.
*Room 1861's name is 'misalligned' instead of 'misaligned'.
**Room 1936's name is 'spider consistancy' instead of 'spider consistency'.
*Room 1910's name is 'ASCENTION #1' instead of 'ASCENSION #1'.
**Room 1970's name is 'ASCENTION #2' instead of 'ASCENSION #2'.
*Room 1919's name is 'Prescise 100' instead of 'Precise 100'.
*Room 1936's name is 'spider consistancy' instead of 'spider consistency'.
*Room 1970's name is 'ASCENTION #2' instead of 'ASCENSION #2'.
}}
{{Togglebox
{{Togglebox
  |header = Levels inspired by How to platformer
  |header = Levels inspired by How to platformer
  |body  = <nowiki />
  |body  = <nowiki />
*TOP 10000 CHEESE
*TOP 10000 CHEESE
*How To Platformerer
*How To Needle
*Platformer Manual
*Platformer Manual
*How 2 Platformer (GDRandomStuff)
*ComoJugarPlataformas
*ComoJugarPlataformas
*[[FURY OF 500]]
*FURY OF 500
*How 2 Platformer (Xalamander)
*How 2 Platformer
*I00
*I00
*GDTrials
*GDTrials
*The 300 Trials
*50 Rooms of EE
*100 Levels of CUBE
*Generic Room Level
*Generic Room Level
*Many Fun Rooms Await
*Many Fun Rooms Await
*72
*How To Spam
*how to robot
*how to robot
*200 rooms
*200 rooms
*Globed 100 levels
*Globed 100 levels 2
*how to Spiderr
*how to Spiderr
*How to Ball
*How to Spider
*Addiction
*Addiction
*How to Jetpack
*How to Jetpack
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*HOW TO UFO
*HOW TO UFO
*How to Randomizer
*How to Randomizer
*HowToHype
 
*How to Swing
*(add more, there are more)
}}
}}


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