How to platformer: Difference between revisions

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  |likes      = 221K+
  |likes      = 221K+
  |rating    = Rated
  |rating    = Rated
|artist    =
[newgrounds.com/bbs/topic/1490650]
|music      =
*Amazing Plan
*BossaBossa
*etc.
}}
}}
'''How to platformer''' is a 2.2 Insane Demon platformer level by thearmyants, published on 20 April 2024.<ref>https://www.youtube.com/watch?v=nP7ZvNzcwZs&t=7596s</ref> It contains a total of 2024 rooms, the player has to beat.
'''How to platformer''' is a 2.2 Insane Demon platformer level by thearmyants, published on 20 April 2024.<ref>https://www.youtube.com/watch?v=nP7ZvNzcwZs&t=7596s</ref> It contains a total of 2024 rooms, the player has to beat.
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===Rooms 1-100===
===Rooms 1-100===
The level begins with the text "Welcome to -How to platformer-" displayed at the top of room 1, along with the message "If you suck at platformer, I hope you can get better by the end of this:D" shown in the bottom-left corner. Immediately after, in room 2, the message "This level is EXTREMELY long, gl!" is displayed. These rooms feature cube gameplay with various platformer elements: semisolids, marked with an arrow, are first introduced between rooms 10 and 11; slopes appear for the first time in room 14; spikes are introduced in room 27; dash orbs first appear in room 62; and size portals are first introduced in room 83. This set of rooms concludes with the 'CUBE TEST', spanning rooms 96 to 99, which contains the most difficult rooms of the level up to that point. Room 100 is named 'The end?', suggesting to the player that the level may or may not end there. The background music in these rooms is "Amazing Plan" by Kevin MacLeod.[https://www.youtube.com/watch?v=MN6PpxaB_wQ]
The level begins with the text "Welcome to -How to platformer-" displayed at the top of room 1, along with the message "If you suck at platformer, I hope you can get better by the end of this:D" shown in the bottom-left corner. Immediately after, in room 2, the message "This level is EXTREMELY long, gl!" is displayed. These rooms feature cube gameplay with various platformer elements: semisolids, marked with an arrow, are first introduced between rooms 10 and 11; slopes appear for the first time in room 14; spikes are introduced in room 27; green dash orbs first appear in room 62; and pink size portals are first introduced in room 83. This set of rooms concludes with the 'CUBE TEST', spanning rooms 96 to 99, which contains the most difficult rooms of the level up to that point. Room 100 is named 'The end?', suggesting to the player that the level may or may not end there. The background music in these rooms is 'Amazing Plan'.[https://www.youtube.com/watch?v=MN6PpxaB_wQ]


===Rooms 101-200===
===Rooms 101-200===
When the player enters room 101, the level’s music changes for the first time, and the room is named 'Absolutely NOT', providing an answer to the question posed by room 100’s name. Immediately after, room 102 is named "Cube tutorial is over! Time for the JetPack" and contains a jetpack portal. From this room onward, the levels in this set are played using the jetpack gamemode. This set of levels also introduces new platformer mechanics: green size portals appear for the first time in room 107, and invisible blocks are first introduced in room 123. Similar to rooms 96–99, this set of levels concludes with a challenge titled "JETPACK TRIAL", spanning rooms 196 to 199. Room 200 is named "the...  end?", suggesting to the player that, unlike room 100, the level might actually end after this room. The background music in these rooms is 'BossaBossa'.[https://www.youtube.com/watch?v=Hdnz8DRzntk]


===Rooms 201-300===
===Rooms 201-300===

Revision as of 11:05, 24 March 2026

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How to platformer
ID

104187415

Creator(s)

thearmyants

Created
Attributes
Difficulty

10

Length

Platformer

Objects

87,378

Copy type

Free copy

Statistics
Downloads

6.1M+

Likes

221K+

Rating

Rated

Audio info
Artist(s)

[newgrounds.com/bbs/topic/1490650]

Music
  • Amazing Plan
  • BossaBossa
  • etc.

How to platformer is a 2.2 Insane Demon platformer level by thearmyants, published on 20 April 2024.[1] It contains a total of 2024 rooms, the player has to beat.

Description

How to platformer is an extremely long, room-based platformer level that teaches the player various platformer mechanics using every platformer gamemode. It begins with simple sections but gradually increases in difficulty as the player progresses.

Gameplay

General structure

The rooms in the level are 9 blocks wide and 5 blocks high. From rooms 1 to 1650 and 1820 to 2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually consisting of 100 rooms, are grouped by a specific theme, such as platformer gamemodes, seasons, or other concepts. Each set has its own music, causing the background soundtrack to change whenever the player enters a new set of rooms. These sets usually gradually increase in difficulty, starting with very easy rooms and progressing to more challenging ones toward the end before the player advances to the next of rooms. Every room, except for room 1, rooms 1652–1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except rooms 1651–1815 has its room number shown in the top-right corner. The color of the rooms typically changes after every 10 rooms.

Rooms 1-100

The level begins with the text "Welcome to -How to platformer-" displayed at the top of room 1, along with the message "If you suck at platformer, I hope you can get better by the end of this:D" shown in the bottom-left corner. Immediately after, in room 2, the message "This level is EXTREMELY long, gl!" is displayed. These rooms feature cube gameplay with various platformer elements: semisolids, marked with an arrow, are first introduced between rooms 10 and 11; slopes appear for the first time in room 14; spikes are introduced in room 27; green dash orbs first appear in room 62; and pink size portals are first introduced in room 83. This set of rooms concludes with the 'CUBE TEST', spanning rooms 96 to 99, which contains the most difficult rooms of the level up to that point. Room 100 is named 'The end?', suggesting to the player that the level may or may not end there. The background music in these rooms is 'Amazing Plan'.[1]

Rooms 101-200

When the player enters room 101, the level’s music changes for the first time, and the room is named 'Absolutely NOT', providing an answer to the question posed by room 100’s name. Immediately after, room 102 is named "Cube tutorial is over! Time for the JetPack" and contains a jetpack portal. From this room onward, the levels in this set are played using the jetpack gamemode. This set of levels also introduces new platformer mechanics: green size portals appear for the first time in room 107, and invisible blocks are first introduced in room 123. Similar to rooms 96–99, this set of levels concludes with a challenge titled "JETPACK TRIAL", spanning rooms 196 to 199. Room 200 is named "the... end?", suggesting to the player that, unlike room 100, the level might actually end after this room. The background music in these rooms is 'BossaBossa'.[2]

Rooms 201-300

Rooms 301-400

Rooms 401-500

Rooms 501-600

Rooms 601-700

Rooms 701-800

Rooms 801-900

Rooms 901-1000

Rooms 1001-1100

Rooms 1101-1200

Rooms 1201-1300

Rooms 1301-1400

Rooms 1401-1500

Rooms 1501-1600

Rooms 1601-1650

Rooms 1651-1815

Rooms 1816-1900

Rooms 1901-2000

Rooms 2001-2024

Walkthrough

Trivia

  • Although the level aims to teach many aspects of every platformer gamemode, it does not include any dual gameplay.

Levels inspired by How to platformer

  • FURY OF 500
  • (add more, there are more)

References