How to platformer: Difference between revisions
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===Rooms 301-400=== | ===Rooms 301-400=== | ||
Room 301 is simply titled 'Of corse not.', indicating that the level is still not ending. Immediately after, room 302 is named 'Ball trials over, UFO trials, START!', and the player enters a UFO portal. From this room onward, the levels in this set use the UFO gamemode. This set introduces pink jump orbs to the level in room 325. It concludes with the 'UFO TRIALS', spanning rooms 396 to 399. Room 400 is named | Room 301 is simply titled 'Of corse not.', indicating that the level is still not ending. Immediately after, room 302 is named 'Ball trials over, UFO trials, START!', and the player enters a UFO portal. From this room onward, the levels in this set use the UFO gamemode. This set introduces pink jump orbs to the level in room 325. It concludes with the 'UFO TRIALS', spanning rooms 396 to 399. Room 400 is named 'gg?', still teasing that the level might end there, but, of course, it does not. | ||
===Rooms 401-500=== | ===Rooms 401-500=== | ||
Revision as of 11:45, 24 March 2026
How to platformer is a 2.2 Insane Demon platformer level by thearmyants, published on 20 April 2024.[1] It contains a total of 2024 rooms, the player has to beat.
Description
How to platformer is an extremely long, room-based platformer level that teaches the player various platformer mechanics using every platformer gamemode. It begins with simple sections but gradually increases in difficulty as the player progresses.
Gameplay
General structure
The rooms in the level are 9 blocks wide and 5 blocks high, and all of them—except for room 1, rooms 1005–1100, and rooms 1652–1815—feature a checkpoint. From rooms 1 to 1650 and 1820 to 2024, the layout follows a repeating pattern: the player progresses 9 rooms to the right, moves up to the room above, then travels 9 rooms to the left, ascends again, and continues this sequence. Sets of rooms, usually consisting of 100 rooms, are grouped by a specific theme, such as platformer gamemodes, seasons, or other concepts. Each set has its own music, causing the background soundtrack to change whenever the player enters a new set of rooms. These sets usually gradually increase in difficulty, starting with very easy rooms and progressing to more challenging ones toward the end before the player advances to the next of rooms. Every room, except for room 1, rooms 1652–1815, and room 2024, has its own name displayed in the top-left corner, which may describe its contents, reference another level, or convey a message to the player. Additionally, every room except rooms 1651–1815 has its room number shown in the top-right corner. The color of the rooms typically changes after every 10 rooms.
Rooms 1-100
The level begins with the text "Welcome to -How to platformer-" displayed at the top of room 1, along with the message "If you suck at platformer, I hope you can get better by the end of this:D" shown in the bottom-left corner. Immediately after, in room 2, the message "This level is EXTREMELY long, gl!" is displayed. These rooms feature cube gameplay with various platformer elements: semisolids, marked with an arrow, are first introduced between rooms 10 and 11; slopes appear for the first time in room 14; spikes are introduced in room 27; green dash orbs first appear in room 62; and pink size portals are first introduced in room 83. This set of rooms concludes with the 'CUBE TEST', spanning rooms 96 to 99, which contains the most difficult rooms of the level up to that point. Room 100 is named 'The end?', suggesting to the player that the level may or may not end there. The background music in these rooms is 'Amazing Plan'.[1]
Rooms 101-200
When the player enters room 101, the level’s music changes for the first time, and the room is named 'Absolutely NOT', providing an answer to the question posed by room 100’s name. Immediately after, room 102 is named "Cube tutorial is over! Time for the JetPack" and contains a jetpack portal. From this room onward, the levels in this set are played using the jetpack gamemode. This set of levels also introduces new platformer mechanics: green size portals appear for the first time in room 107, and invisible blocks are first introduced in room 123. Similar to rooms 96–99, this set of levels concludes with a challenge titled 'JETPACK TRIAL', spanning rooms 196 to 199. Room 200 is named 'the... end?', suggesting to the player that, unlike room 100, the level might actually end after this room. The background music in these rooms is 'BossaBossa'.[2]
Rooms 201-300
After entering room 201, the music changes once again, and the room is simply named 'no', answering the question posed by room 200’s name. Right after, room 202 is named 'Next gamemode! The ball!' and contains two unavoidable ball portals. From this room onward, the levels in this set are played using the ball gamemode. Room 205 introduces the pink, yellow, and red jump pads, which will frequently appear throughout this set. Just like in the first two sets, this set of levels concludes with a challenge, this time titled 'BALL TRIALS', spanning rooms 295 to 299. Room 300 is named "DOES IT END?!", referencing the already considerable length of the level. The background music in these rooms is 'Fluffing a Duck'.[3]
Rooms 301-400
Room 301 is simply titled 'Of corse not.', indicating that the level is still not ending. Immediately after, room 302 is named 'Ball trials over, UFO trials, START!', and the player enters a UFO portal. From this room onward, the levels in this set use the UFO gamemode. This set introduces pink jump orbs to the level in room 325. It concludes with the 'UFO TRIALS', spanning rooms 396 to 399. Room 400 is named 'gg?', still teasing that the level might end there, but, of course, it does not.
Rooms 401-500
Rooms 501-600
Rooms 601-700
Rooms 701-800
Rooms 801-900
Rooms 901-1000
Rooms 1001-1100
Rooms 1101-1200
Rooms 1201-1300
Rooms 1301-1400
Rooms 1401-1500
Rooms 1501-1600
Rooms 1601-1650
Rooms 1651-1815
Rooms 1816-1900
Rooms 1901-2000
Rooms 2001-2024
Walkthrough
https://www.youtube.com/watch?v=jLEAeNBd-6s
Trivia
- All of the music in the level was composed by Kevin MacLeod.[4]
- Although the level aims to teach many aspects of every platformer gamemode, it does not include any dual gameplay.
- The level includes the following typos:
- Room 301's name is 'Of corse not.' instead of 'Of course not.'
Levels inspired by How to platformer
- FURY OF 500
- (add more, there are more)