Editing HyperSonic
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| Latest revision | Your text | ||
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|objects = 71,356 | |objects = 71,356 | ||
|copytype = Non-copyable | |copytype = Non-copyable | ||
|downloads = 23. | |downloads = 23.44M | ||
|likes = | |likes = 628.7K | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://colbreakz.newgrounds.com ColBreakz] | |artist = [https://colbreakz.newgrounds.com ColBreakz] | ||
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*'''35-42% ([[nasgubb]]):''' A mini-spider segment follows with tons of tight timings and orbs to hit. At the end of the part (right before the drop), the player briefly changes into a robot and must hit three dash orbs and a red one in sync with the music before the drop kicks in, signalling the next creator's part. | *'''35-42% ([[nasgubb]]):''' A mini-spider segment follows with tons of tight timings and orbs to hit. At the end of the part (right before the drop), the player briefly changes into a robot and must hit three dash orbs and a red one in sync with the music before the drop kicks in, signalling the next creator's part. | ||
*'''42-51% ([[ZenthicAlpha]]):''' A triple-speed dual section starts Zenthic's part with many different game-modes after each other for a quarter of it. After that is a ship segment with several size changes and speed portals placed to mess with the player, followed by a short robot with a fast-paced mini-spider. It ends with a relatively easy mini-UFO into the next section. | *'''42-51% ([[ZenthicAlpha]]):''' A triple-speed dual section starts Zenthic's part with many different game-modes after each other for a quarter of it. After that is a ship segment with several size changes and speed portals placed to mess with the player, followed by a short robot with a fast-paced mini-spider. It ends with a relatively easy mini-UFO into the next section. | ||
*'''51-60% (Viprin):''' Viprin's part is a large ball maze requiring the player to | *'''51-60% (Viprin):''' Viprin's part is a large ball maze requiring the player to memorise the correct orbs to hit and platforms to land on. Random fake orbs rotate around the maze, and fake platforms are scattered throughout. The background flashes between several colours and spans a tenth of the entire level. | ||
*'''60-70% (Pan):''' The first half, considered to be one of the hardest parts of the level, is a dual changing between a cube/robot and a robot/spider switching between triple- and quadruple-speed. Then, the player must navigate through a moderately tight wave segment and a quadruple-speed cube section with numerous different orbs for the player to hit precisely. | *'''60-70% (Pan):''' The first half, considered to be one of the hardest parts of the level, is a dual changing between a cube/robot and a robot/spider switching between triple- and quadruple-speed. Then, the player must navigate through a moderately tight wave segment and a quadruple-speed cube section with numerous different orbs for the player to hit precisely. | ||
*'''70-80% (Evasium):''' Starting with a robot flying into a reverse dash orb and a short auto section, the section throws the player into a triple-speed UFO section with invisible speed portals placed throughout; the same thing with the following ship section. The sudden speed changes make controlling the UFO and ship feel very awkward. Afterwards, the player proceeds to a robot section with four tiny jumps, ending with a short but tight wave segment. | *'''70-80% (Evasium):''' Starting with a robot flying into a reverse dash orb and a short auto section, the section throws the player into a triple-speed UFO section with invisible speed portals placed throughout; the same thing with the following ship section. The sudden speed changes make controlling the UFO and ship feel very awkward. Afterwards, the player proceeds to a robot section with four tiny jumps, ending with a short but tight wave segment. | ||
*'''80-91% ([[Etzer]]):''' This section begins with quadruple-speed spider and wave segments with unique effects. Then, the player turns into a cube and must jump onto a weight scale and then jump into a quadruple-speed mini-portal. After two more cube jumps, a ship sequence follows, | *'''80-91% ([[Etzer]]):''' This section begins with quadruple-speed spider and wave segments with unique effects. Then, the player turns into a cube and must jump onto a weight scale and then jump into a quadruple-speed mini-portal. After two more cube jumps, a ship sequence follows, utilising the rotation trigger and then a mini-UFO with a cluster of gravity portals to navigate through. The player must hold to fly down early enough to avoid immediately dying. A very short cube and ship sequence follows as the player is taken into the final part of the level. | ||
*'''91-100% (Terron):''' The entirety of Terron's part is built to be tilted to the right a bit and switches colours to the beat of the song. The player starts as a mini-wave and then changes to a regular wave, navigating through tight openings. Then, they change into a UFO and a short cube. After that, there is a short ball segment with two orbs, followed by a ship that transitions into the final auto cube as the level ends. In the end, a large purple text appears in the background, saying, 'HyperSonic verified by Combined'. | *'''91-100% (Terron):''' The entirety of Terron's part is built to be tilted to the right a bit and switches colours to the beat of the song. The player starts as a mini-wave and then changes to a regular wave, navigating through tight openings. Then, they change into a UFO and a short cube. After that, there is a short ball segment with two orbs, followed by a ship that transitions into the final auto cube as the level ends. In the end, a large purple text appears in the background, saying, 'HyperSonic verified by Combined'. | ||