Editing Idols

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*'''0-4% (Fufafac):''' Idols begins with normal-speed cube and robot gameplay. It then speeds up to double speed while the game-mode is only cube. This part ends when the player slows to half speed, and the creator's name appears.
*'''0-4% (Fufafac):''' Idols begins with normal-speed cube and robot gameplay. It then speeds up to double speed while the game-mode is only cube. This part ends when the player slows to half speed, and the creator's name appears.
*'''4-11% (Sei.un):''' This part starts at the first drop of the song. The player is introduced to well-synced, speed-changing cube- and robot-based gameplay. At 7%, there is a text saying 'Remember 1.9?' and, immediately after that, the gameplay changes to a 1.9-themed UFO. Shortly after, the UFO speeds up to quadruple speed, and primarily, a wave segment comes in. After that rapid section, the player is slowed to half speed as a mini-wave while manoeuvring through diamond-shaped structures. This part ends as a normal cube, set between the nostalgic text design, with the upper one saying 'GO!' and the lower one the decorator's name, 'SEIUN'.
*'''4-11% (Sei.un):''' This part starts at the first drop of the song. The player is introduced to well-synced, speed-changing cube- and robot-based gameplay. At 7%, there is a text saying 'Remember 1.9?' and, immediately after that, the gameplay changes to a 1.9-themed UFO. Shortly after, the UFO speeds up to quadruple speed, and primarily, a wave segment comes in. After that rapid section, the player is slowed to half speed as a mini-wave while manoeuvring through diamond-shaped structures. This part ends as a normal cube, set between the nostalgic text design, with the upper one saying 'GO!' and the lower one the decorator's name, 'SEIUN'.
*'''11-19% (GeometryTom):''' In this part, a green orb suddenly appears, requiring an immediate tap. Having done that, the gameplay comes in. This section starts with cube gameplay and glowy, green/indigo-ish decorations, then shifts to a ball, with the structures sometimes pulsing yellow. Following a ship with some straight-fly and tight sections, the decoration turns into a 1.9 theme, and the speed is reduced to half speed. Later, everything goes black, and the lyrics at the current time of the song are visualized, saying 'NEVER' three times, then a huge 'LAZORS!!1' appears and spins clockwise. The cutscene ends, and the next part is entered.
*'''11-19% (GeometryTom):''' In this part, a green orb suddenly appears, requiring an immediate tap. Having done that, the gameplay comes in. This section starts with cube gameplay and glowy, green/indigo-ish decorations, then shifts to a ball, with the structures sometimes pulsing yellow. Following a ship with some straight-fly and tight sections, the decoration turns into a 1.9 theme, and the speed is reduced to half speed. Later, everything goes black, and the lyrics at the current time of the song are visualised, saying 'NEVER' three times, then a huge 'LAZORS!!1' appears and spins clockwise. The cutscene ends, and the next part is entered.
*'''19-27% (HoshiKido):''' This part starts with spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also music-synced. The spider is then split into an asymmetrical dual, with the upper being a spider and the lower being a ball. It briefly ends as a single ball. Then a black transition shows up, and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 and utilizes player colours. An angry face is later seen, and then the text 'DO YOU REMEMBER ME?'. It later transitions to music-synced spider gameplay, with the decoration resembling that at the beginning of this part due to the rhythm's repetition. However, the next game-mode is a UFO, then a ship. The ship slows down during the transition to the next part.
*'''19-27% (HoshiKido):''' This part starts with spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also music-synced. The spider is then split into an asymmetrical dual, with the upper being a spider and the lower being a ball. It briefly ends as a single ball. Then a black transition shows up, and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 and utilises player colours. An angry face is later seen, and then the text 'DO YOU REMEMBER ME?'. It later transitions to music-synced spider gameplay, with the decoration resembling that at the beginning of this part due to the rhythm's repetition. However, the next game-mode is a UFO, then a ship. The ship slows down during the transition to the next part.
*'''27-31% (Oasiz):''' A quadruple-speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the decorator's name, Oasiz, flies across the background. A smiley face resembling the Messenger's slightly smiling face is then shown, and the player must control the mini-wave through a Nine-Circles-themed section.
*'''27-31% (Oasiz):''' A quadruple-speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the decorator's name, Oasiz, flies across the background. A smiley face resembling the Messenger's slightly smiling face is then shown, and the player must control the mini-wave through a Nine-Circles-themed section.
*'''31-35% (FarDreamer):''' After the aforesaid part ends, the player is now a ship having to fly through tight areas. The decoration is 1.9-themed, with advanced pulsing and particles, as well as featuring [[Nine Circles|Nine Circles's]] background. This part ends as FarDreamer's name is seen.
*'''31-35% (FarDreamer):''' After the aforesaid part ends, the player is now a ship having to fly through tight areas. The decoration is 1.9-themed, with advanced pulsing and particles, as well as featuring [[Nine Circles|Nine Circles's]] background. This part ends as FarDreamer's name is seen.
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*Idols was actually based on a level called Coming Soon Collab16 by ZenthicAxy78.
*Idols was actually based on a level called Coming Soon Collab16 by ZenthicAxy78.
*The background of the part where the Proximity logo is featured is actually a replica of the thumbnail for Proximity's upload of the song for this level, Idols.<ref>https://www.youtube.com/watch?v=nEt1bKGlCpM</ref>
*The background of the part where the Proximity logo is featured is actually a replica of the thumbnail for Proximity's upload of the song for this level, Idols.<ref>https://www.youtube.com/watch?v=nEt1bKGlCpM</ref>
**The sound visualizer is also replicated in that part.
**The sound visualiser is also replicated in that part.
*An official sequel was planned, known as Pop Culture. However, it was cancelled and later revived as a remake of Idols rather than a sequel. It was later cancelled again.
*An official sequel was planned, known as Pop Culture. However, it was cancelled and later revived as a remake of Idols rather than a sequel. It was later cancelled again.
**Pop Culture has been revived, although it is no longer associated with Idols in any way.
**Pop Culture has been revived, although it is no longer associated with Idols in any way.
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