Idols: Difference between revisions
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''It is suggested that this section be revamped.'' | ''It is suggested that this section be revamped.'' | ||
*'''0-4%:''' The level starts with a 1x speed Cube and Robot gameplay. It then speeds up to 2x while the gamemode is only Cube. This part ends as the player slows down to 0.5x speed and the name of the creator can be seen. | *'''0-4% (Fufafac):''' The level starts with a 1x speed Cube and Robot gameplay. It then speeds up to 2x while the gamemode is only Cube. This part ends as the player slows down to 0.5x speed and the name of the creator can be seen. | ||
*'''4-11%:''' This part starts at the first drop of the song. The player is introduced to a well-synced and speed-changing Cube and Robot gameplay. At 7%, there is a text saying "Remember 1.9?" and immediately after that the gameplay is changed to a 1.9-themed UFO. Shortly after, the UFO flies at 4x speed and a mainly wave segment comes in. After that rapid section, the player is slowed down to 0.5x speed as a mini wave while he/she has to maneuver through diamond-shaped structures. This part ends as a normal cube going between the nostalgic text design whereas the upper one says "GO!" and the lower one speaks of the name of the decorator, "SEIUN". | *'''4-11% (Sei.un):''' This part starts at the first drop of the song. The player is introduced to a well-synced and speed-changing Cube and Robot gameplay. At 7%, there is a text saying "Remember 1.9?" and immediately after that the gameplay is changed to a 1.9-themed UFO. Shortly after, the UFO flies at 4x speed and a mainly wave segment comes in. After that rapid section, the player is slowed down to 0.5x speed as a mini wave while he/she has to maneuver through diamond-shaped structures. This part ends as a normal cube going between the nostalgic text design whereas the upper one says "GO!" and the lower one speaks of the name of the decorator, "SEIUN". | ||
*'''12-19%:''' In this part, a green orb appears out of a sudden, requiring an immediate tap. Having done that, the gameplay comes in. This section first starts with Cube gamemode along with glowy and green/indigo-ish decoration, then Ball while the structures sometimes pulse yellow, following the Ship with some straight fly and tight sections. Shortly after, the decoration turns into 1.9 theme and the speed is reduced to 0.5x. Later, everything goes black and the lyrics at the current time of the song is visuallized, saying "NEVER" 3 times, then a huge "LAZORS!!1" appears and spins clockwise. The cutscene ends and the next part enters. | *'''12-19% (GeometryTom):''' In this part, a green orb appears out of a sudden, requiring an immediate tap. Having done that, the gameplay comes in. This section first starts with Cube gamemode along with glowy and green/indigo-ish decoration, then Ball while the structures sometimes pulse yellow, following the Ship with some straight fly and tight sections. Shortly after, the decoration turns into 1.9 theme and the speed is reduced to 0.5x. Later, everything goes black and the lyrics at the current time of the song is visuallized, saying "NEVER" 3 times, then a huge "LAZORS!!1" appears and spins clockwise. The cutscene ends and the next part enters. | ||
*'''19-27%:''' This part starts with a Spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also synced as well. The Spider is then splited to an assymetrical dual, with the upper being Spider and the lower being Ball. It briefly ends as a Ball. Then a black transition is done and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 ultilizing player colors. An angry face is later seen and then follows the text "DO YOU REMEMBER ME?". It later black-transitions to the synced spider gameplay with the decoration like the beginning of this part due to the repeat of the rhythm. However, the next gamemode is the UFO and then Ship. The Ship gets slowed down as of the transition to the next part. | *'''19-27% (HoshiKido):''' This part starts with a Spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also synced as well. The Spider is then splited to an assymetrical dual, with the upper being Spider and the lower being Ball. It briefly ends as a Ball. Then a black transition is done and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 ultilizing player colors. An angry face is later seen and then follows the text "DO YOU REMEMBER ME?". It later black-transitions to the synced spider gameplay with the decoration like the beginning of this part due to the repeat of the rhythm. However, the next gamemode is the UFO and then Ship. The Ship gets slowed down as of the transition to the next part. | ||
*'''27-31%:''' A 4x speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the name of the decorator, Oasiz, flies through the background. A smiley face that looks like the Messenger slightly smiling face is then seen and simulatenously the player has to control the mini Wave through a Nine-Circles-themed section. | *'''27-31% (Oasiz):''' A 4x speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the name of the decorator, Oasiz, flies through the background. A smiley face that looks like the Messenger slightly smiling face is then seen and simulatenously the player has to control the mini Wave through a Nine-Circles-themed section. | ||
*'''32-35%:''' After the aforesaid part ends, the player is now a Ship flying through tight areas. The decoration is 1.9-themed with advanced pulsing and particles as well as Nine Circles background. This part ends as FarDreamer's name is seen. | *'''32-35% (FarDreamer):''' After the aforesaid part ends, the player is now a Ship flying through tight areas. The decoration is 1.9-themed with advanced pulsing and particles as well as Nine Circles background. This part ends as FarDreamer's name is seen. | ||
*'''36-40%:''' The drop ends and a calm robot gameplay is shown. This part also has fused block design and the lyrics of the song is shown in the background and later along the path the player goes. This part ends with 5 dash orbs, with the first four requiring a brief tap as to sync with the song while the last one requires a long hold to the next part. | *'''36-40% (ZedAurum):''' The drop ends and a calm robot gameplay is shown. This part also has fused block design and the lyrics of the song is shown in the background and later along the path the player goes. This part ends with 5 dash orbs, with the first four requiring a brief tap as to sync with the song while the last one requires a long hold to the next part. | ||
*'''40-44%:''' This iconic part features the logo of [https://www.youtube.com/user/PandoraMuslc Proximity], a renowned music distributor, in the background. As of the gameplay, the player has to jump over 12 triple spikes (spikes are different-sized). However, when he/she almost lands on the other side of the spikes, everything pulses black and the structures, which are made of 1.0 blocks, are relocated, making the player have to jump over them again. On the last row of spikes, after making the final jump, the icon is floated mid-air and the gameplay is synced to the beat. It then turns black, signalling the second drop and the end of the section. | *'''40-44% (Bermard):''' This iconic part features the logo of [https://www.youtube.com/user/PandoraMuslc Proximity], a renowned music distributor, in the background. As of the gameplay, the player has to jump over 12 triple spikes (spikes are different-sized). However, when he/she almost lands on the other side of the spikes, everything pulses black and the structures, which are made of 1.0 blocks, are relocated, making the player have to jump over them again. On the last row of spikes, after making the final jump, the icon is floated mid-air and the gameplay is synced to the beat. It then turns black, signalling the second drop and the end of the section. | ||
*'''45-53%:''' The next drop starts with two blind orbs under Robot gamemode. Next, the player enters a downward slope via teleport portals. There are blue orbs to activate throughout the slope and then it ends with a dash orb, leading to a Wave portal via yellow pad. Upon entering the Wave, the surroundings pulse cyan. Having maneuvered for a while, an auto section is shown. Then, the player continues controlling the wave. The wave ends as the "Rock n' Roll" sample is sung and the player transitions into a Cube which is another brief transition to the Ship which leads way to a set of teleport portals. The player is then teleported to a short Cube segment that is made for the sample "Let's go now". The segment ends and the player is teleported to another segment, starting as a Robot. There are some orbs to activate and some auto parts can be seen. At 50%, the player has to hold the dash orb as a Cube to get to a transition via a green orb. At the end of the transition, there is a row of spikes to jump over. However, on the second half of the spikes, there is a blue orb, leading players to a brief segment | *'''45-53% (XUranoX):''' The next drop starts with two blind orbs under Robot gamemode. Next, the player enters a downward slope via teleport portals. There are blue orbs to activate throughout the slope and then it ends with a dash orb, leading to a Wave portal via yellow pad. Upon entering the Wave, the surroundings pulse cyan. Having maneuvered for a while, an auto section is shown. Then, the player continues controlling the wave. The wave ends as the "Rock n' Roll" sample is sung and the player transitions into a Cube which is another brief transition to the Ship which leads way to a set of teleport portals. The player is then teleported to a short Cube segment that is made for the sample "Let's go now". The segment ends and the player is teleported to another segment, starting as a Robot. There are some orbs to activate and some auto parts can be seen. At 50%, the player has to hold the dash orb as a Cube to get to a transition via a green orb. At the end of the transition, there is a row of spikes to jump over. However, on the second half of the spikes, there is a blue orb, leading players to a brief segment, you can also see the name of the creator "Urano" on the top of the spikes. The segment ends and there is a cutscene of the sample "WHICH MEANS BEFORE YOU WERE BORN" written in style similar to that of [[Killbot]] style. | ||
*'''53-61%:''' | *'''53-61% (Zafkiel):''' This part starts with an UFO gameplay, showing 4 different styles of 1.9 decorations as the background flashes to white. These styles are inspired in Nine Circles, Windy Landscape, etc. the gameplay is made up by orbs, like green orbs, blue and pink orbs, and also some gravity portals. At 55%, the UFO ends as the (Rock n' Roll) text is sung and it flashes to white leading to a ship gamemode. this ship gamemode represents the iconic Death Moon style with its structures too. When the player is about to click the 4 orbs in order to pass the ship part, two black divisions appear on the screen. The top one saying (let's go) and the bottom saying (now). Onto the next white flash, it represents some ship and wave structures that remembers of the indigo-style. Just like on GeometryTom's part, but with more effects and decorations. The gameplay is followed up by two orbs, leading to the wave gamemode and some hard wave structures. The wave once will get teleported on its same spot multiple times, syncing with the song, as a result of the wave falling down on the urge to do the click to pass up on the spike. Then it white flashes to a part that is inspired on the Fire Aura wave style. At 59% it black flashes back on the indigo-style, with such gameplay that starts with cube, robot, and then cube again. The clicks are synced to the music. When the clicks are done, the player sees the name of the creator (ZAFKIEL) representing his part, and the player falls into 7 blocks, which are synced with the song, also showing the text (everybody in the world) as the player falls down on the blocks. Once this is done, the gamemode changes to dual cube and it goes black with the (LAZORS!!1) text being sung with RGB stripes behind it, leading onto the next part. | ||
*'''61-68% (Diriswan97 + WOOGI1411):''' | |||
*''' | *'''68-77% (FarDreamer):''' | ||
*'''77-83% (Auntex):''' | |||
*'''83-89% (Axdrel):''' | |||
*''' | *'''89-94% (Credits):''' | ||
*'''94-98% (Zenthisuper + Kllnex + SrGaton + Yuno + YukiKitsune + HKO):''' | |||
*'''98-100% (End Screen):''' The endscreen features a white silhoutte of Skrillex surrounded by the names of the creators of the level. The name of the verifier, Dorami, can be seen on the top left corner. | *'''98-100% (End Screen):''' The endscreen features a white silhoutte of Skrillex surrounded by the names of the creators of the level. The name of the verifier, Dorami, can be seen on the top left corner. | ||
Revision as of 01:47, 3 April 2022
Template:Low-Faith Template:Infobox Level
“quote~ originator
Idols is a 2.1 Extreme Demon mega-collaboration hosted by Herdys, published by Zafkiel, and verified by Dorami.[1] This level is meant to be a partial tribute to Update 1.9.
History
On December 4, 2017, Herdys released a video showcasing an XL Insane Demon layout he recently built.[2] It became well-received for its fun gameplay and great sync, and thus motivated Zafkiel to host a fully decorated version with 18 creators, and also hosted a Creator Contest to get some unknown creators into the mix.[3]
In March, FarDreamer posted a montage of the near-finished level, which caused more people to look into it.[4]
In August 2018, sometime after Dorami returned to the game, he picked up the finished version of the level to verify. He got 43% and 96%,[5] but on August 18, 2018, he verified it, being the hardest Demon in his first comeback month (which is why he called it "legendary").[1]
Gameplay
It is suggested that this section be revamped.
- 0-4% (Fufafac): The level starts with a 1x speed Cube and Robot gameplay. It then speeds up to 2x while the gamemode is only Cube. This part ends as the player slows down to 0.5x speed and the name of the creator can be seen.
- 4-11% (Sei.un): This part starts at the first drop of the song. The player is introduced to a well-synced and speed-changing Cube and Robot gameplay. At 7%, there is a text saying "Remember 1.9?" and immediately after that the gameplay is changed to a 1.9-themed UFO. Shortly after, the UFO flies at 4x speed and a mainly wave segment comes in. After that rapid section, the player is slowed down to 0.5x speed as a mini wave while he/she has to maneuver through diamond-shaped structures. This part ends as a normal cube going between the nostalgic text design whereas the upper one says "GO!" and the lower one speaks of the name of the decorator, "SEIUN".
- 12-19% (GeometryTom): In this part, a green orb appears out of a sudden, requiring an immediate tap. Having done that, the gameplay comes in. This section first starts with Cube gamemode along with glowy and green/indigo-ish decoration, then Ball while the structures sometimes pulse yellow, following the Ship with some straight fly and tight sections. Shortly after, the decoration turns into 1.9 theme and the speed is reduced to 0.5x. Later, everything goes black and the lyrics at the current time of the song is visuallized, saying "NEVER" 3 times, then a huge "LAZORS!!1" appears and spins clockwise. The cutscene ends and the next part enters.
- 19-27% (HoshiKido): This part starts with a Spider gameplay featuring structures decorated with multiple/fused block designs, pulsing to the song. The gameplay is also synced as well. The Spider is then splited to an assymetrical dual, with the upper being Spider and the lower being Ball. It briefly ends as a Ball. Then a black transition is done and the player is introduced to a different section. While the background is dark blue, everything around is built in 1.9 ultilizing player colors. An angry face is later seen and then follows the text "DO YOU REMEMBER ME?". It later black-transitions to the synced spider gameplay with the decoration like the beginning of this part due to the repeat of the rhythm. However, the next gamemode is the UFO and then Ship. The Ship gets slowed down as of the transition to the next part.
- 27-31% (Oasiz): A 4x speed cube section is introduced in this red/purplish part. The icon constantly flashes to the Hide/Show trigger spam. Later, the name of the decorator, Oasiz, flies through the background. A smiley face that looks like the Messenger slightly smiling face is then seen and simulatenously the player has to control the mini Wave through a Nine-Circles-themed section.
- 32-35% (FarDreamer): After the aforesaid part ends, the player is now a Ship flying through tight areas. The decoration is 1.9-themed with advanced pulsing and particles as well as Nine Circles background. This part ends as FarDreamer's name is seen.
- 36-40% (ZedAurum): The drop ends and a calm robot gameplay is shown. This part also has fused block design and the lyrics of the song is shown in the background and later along the path the player goes. This part ends with 5 dash orbs, with the first four requiring a brief tap as to sync with the song while the last one requires a long hold to the next part.
- 40-44% (Bermard): This iconic part features the logo of Proximity, a renowned music distributor, in the background. As of the gameplay, the player has to jump over 12 triple spikes (spikes are different-sized). However, when he/she almost lands on the other side of the spikes, everything pulses black and the structures, which are made of 1.0 blocks, are relocated, making the player have to jump over them again. On the last row of spikes, after making the final jump, the icon is floated mid-air and the gameplay is synced to the beat. It then turns black, signalling the second drop and the end of the section.
- 45-53% (XUranoX): The next drop starts with two blind orbs under Robot gamemode. Next, the player enters a downward slope via teleport portals. There are blue orbs to activate throughout the slope and then it ends with a dash orb, leading to a Wave portal via yellow pad. Upon entering the Wave, the surroundings pulse cyan. Having maneuvered for a while, an auto section is shown. Then, the player continues controlling the wave. The wave ends as the "Rock n' Roll" sample is sung and the player transitions into a Cube which is another brief transition to the Ship which leads way to a set of teleport portals. The player is then teleported to a short Cube segment that is made for the sample "Let's go now". The segment ends and the player is teleported to another segment, starting as a Robot. There are some orbs to activate and some auto parts can be seen. At 50%, the player has to hold the dash orb as a Cube to get to a transition via a green orb. At the end of the transition, there is a row of spikes to jump over. However, on the second half of the spikes, there is a blue orb, leading players to a brief segment, you can also see the name of the creator "Urano" on the top of the spikes. The segment ends and there is a cutscene of the sample "WHICH MEANS BEFORE YOU WERE BORN" written in style similar to that of Killbot style.
- 53-61% (Zafkiel): This part starts with an UFO gameplay, showing 4 different styles of 1.9 decorations as the background flashes to white. These styles are inspired in Nine Circles, Windy Landscape, etc. the gameplay is made up by orbs, like green orbs, blue and pink orbs, and also some gravity portals. At 55%, the UFO ends as the (Rock n' Roll) text is sung and it flashes to white leading to a ship gamemode. this ship gamemode represents the iconic Death Moon style with its structures too. When the player is about to click the 4 orbs in order to pass the ship part, two black divisions appear on the screen. The top one saying (let's go) and the bottom saying (now). Onto the next white flash, it represents some ship and wave structures that remembers of the indigo-style. Just like on GeometryTom's part, but with more effects and decorations. The gameplay is followed up by two orbs, leading to the wave gamemode and some hard wave structures. The wave once will get teleported on its same spot multiple times, syncing with the song, as a result of the wave falling down on the urge to do the click to pass up on the spike. Then it white flashes to a part that is inspired on the Fire Aura wave style. At 59% it black flashes back on the indigo-style, with such gameplay that starts with cube, robot, and then cube again. The clicks are synced to the music. When the clicks are done, the player sees the name of the creator (ZAFKIEL) representing his part, and the player falls into 7 blocks, which are synced with the song, also showing the text (everybody in the world) as the player falls down on the blocks. Once this is done, the gamemode changes to dual cube and it goes black with the (LAZORS!!1) text being sung with RGB stripes behind it, leading onto the next part.
- 61-68% (Diriswan97 + WOOGI1411):
- 68-77% (FarDreamer):
- 77-83% (Auntex):
- 83-89% (Axdrel):
- 89-94% (Credits):
- 94-98% (Zenthisuper + Kllnex + SrGaton + Yuno + YukiKitsune + HKO):
- 98-100% (End Screen): The endscreen features a white silhoutte of Skrillex surrounded by the names of the creators of the level. The name of the verifier, Dorami, can be seen on the top left corner.
Trivia
- The level is free to copy.
- The level contains 256,548 objects.
- The level is 3m 50s in length.
- The level was initially placed at #51 on the Geometry Dash Demonlist on September 3, 2018, above Artificial Ideology (#52) and below Down Bass (#50).
- The addition of Idols along with VendetTa to the Demonlist knocked Artificial Ideology into the Extended List and Final Epilogue and Photovoltaic into the Legacy List at the same time.
- It is currently #69 on the Low Refresh Rate Mobile Demonlist, above Glacial Torrent (#70) and below Fusion Z (#68).
- In the end, many creators had short ~1-second parts before the level ended.
- Many famous players say that it is not that hard for an Extreme Demon: SrGuillester beat it in ten minutes, Nexus beat it in two days, and Dorami, the verifier, beat it in two weeks. Some people in fact call this an Insane Demon, even though it is very similar to Bloodbath difficulty.
- This level was actually based on a level called Coming Soon Collab16 by ZenthicAxy78.
- The background of the part where the Proximity logo is featured is actually a replica of the thumbnail for Proximity's upload of the song for this level, Idols.[6]
- The sound visualizer is also replicated in that part.
- An official sequel was planned known as Pop Culture. However, it got canceled and then revived, but as a remake of Idols instead of a sequel. It later was canceled again.
- The level has been revived, although it is no longer associated with Idols in any way.
- The placement of Ecstasy on December 13, 2020, knocked Idols into the Legacy List of the Demonlist.
Walkthrough
Demonlist
References
- ↑ 1.0 1.1 https://www.youtube.com/watch?v=EsKfImKvaFc
- ↑ https://www.youtube.com/watch?v=ugGmpX4naqY&t=2s
- ↑ https://www.youtube.com/watch?v=xgSB2zTZmG8&t=20s
- ↑ https://www.youtube.com/watch?v=tZ40TqtorBE&t=108s
- ↑ https://www.youtube.com/watch?v=qCYQ_9GUwX8
- ↑ https://www.youtube.com/watch?v=nEt1bKGlCpM