Infusion: Difference between revisions

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  |objects    = 12,114
  |objects    = 12,114
  |copytype  = No password
  |copytype  = No password
  |downloads  = ?
  |downloads  = 7.8M+
  |likes      = ?
  |likes      = 944.7K+
  |rating    = ?
  |rating    = Featured
  |artist    = Xtrullor
  |artist    = Xtrullor
  |music      = Zelda II: Palace Theme (Xtrullor Remix)
  |music      = Zelda II: Palace Theme (Xtrullor Remix)
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==Gameplay==
==Gameplay==
{{VC|8BBUShYKYm0}}
{{VC|8BBUShYKYm0}}
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Revision as of 19:00, 29 November 2025

Infusion
ID

26070995

Creator(s)

Schady

Created
Attributes
Difficulty

Length

1m 20s

Objects

12,114

Copy type

No password

Statistics
Downloads

7.8M+

Likes

944.7K+

Rating

Featured

Audio info
Artist(s)

Xtrullor

Music

Zelda II: Palace Theme (Xtrullor Remix)

Music ID

687436

Level sequence
Previous
Next

Infernal Arena
(Lava Gauntlet)

Infusion is a 2.0 Hard level by Schady. It is the fifth level of the Shadow Gauntlet.

Description

The level starts with a cube section featuring simple gameplay. At 12%, it transitions to a robot, then back to a cube at 17%. At 19%, there is a double-speed transition into a normal-speed ship segment with alternating gravity. At 25%, it becomes a half-speed ball, followed by a brief normal-speed UFO part. The next part includes half-speed spike jumps and a cube section with simple timings. At 41%, a mini-ship alternates sizes before transitioning to a UFO part with gravity changes. This leads to a cube segment with blue pad corridors and the drop at 63%. During the drop, the player is met with a ship click, followed by a wave, a brief ship part, and a ball segment with green orbs. A triple-speed cube transition leads to a UFO part with a big-sized jump into a mini-portal, ending with triple-speed wave spam. Next is a size-changing ship section, followed by a half-speed cube that displays "ALMOST THERE!" The player then flies as a ship into a ball portal, hitting a yellow pad into a wave section with alternating sizes. The level ends with two half-speed cube jumps, a double-speed portal, and a ramp into a triple-speed portal to the end-screen.

User coins

  • At 36%, skip a yellow orb to jump into a question-marked fake ground area. The coin lies below, which collecting then teleports back to the main route.
  • At 42%, after entering the ship portal,fly above a gear to collect the coin.
  • At 65%, during the wave sequence, collect a key on the bottom. Then at 80%, fly into the ground at a visible question mark, then jump into a teleport portal to reach an area with the coin.

Gameplay