Editing Jigsaw

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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 35s (Long)
  |length    = 1m 35s (Long)
  |objects    = 202,077
  |objects    = 202,077
  |copytype  = No password
  |copytype  = No password
  |downloads  = 135.2K
  |downloads  = 132.7K
  |likes      = 5.5K
  |likes      = 5.5K
  |rating    = Featured
  |rating    = Featured
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==Description==
==Description==
*'''0-10%:''' Jigsaw begins with a difficult cube sequence consisting of timing-based jumps where the player must precisely hit orbs to pass through an otherwise narrow gap or perform precise jumps to pass through the claustrophobic gaps. The text 'Prove that you're worth something' is also seen. The player then changes into a robot, where this sequence utilizes many of the timed jumps from the previous sequence.
*'''0-10%:''' Jigsaw begins with a difficult cube sequence consisting of timing-based jumps where the player must precisely hit orbs to pass through an otherwise narrow gap or perform precise jumps to pass through the claustrophobic gaps. The text 'Prove that you're worth something' is also seen. The player then changes into a robot, where this sequence utilises many of the timed jumps from the previous sequence.
*'''10-22%:''' The player then transitions into a ship sequence, during which they must pass a moderately difficult straight-fly tunnel. The text 'Redefine your priorities' appears on the right side. Next is a brief cube sequence featuring memorization, and lastly, a timed jump in which the player must precisely clear a diagonally facing gap to avoid hitting the slopes. A spike jump and a blue orb follow. After hitting the blue orb, the player gets teleported below and enters a wave sequence. The player must immediately hold the green dash orb to pass a very tight spike tunnel before switching to a mini-robot, which primarily focuses on corner and timed jumps because the platform is minuscule and requires careful timing. The player then switches to a cube and must hit the green orb behind it. The level's name and Jigsaw's famous quote 'I want to play a game' as well as Yoonsr's name appear before transitioning to the next section.
*'''10-22%:''' The player then transitions into a ship sequence, during which they must pass a moderately difficult straight-fly tunnel. The text 'Redefine your priorities' appears on the right side. Next is a brief cube sequence featuring memorisation, and lastly, a timed jump in which the player must precisely clear a diagonally facing gap to avoid hitting the slopes. A spike jump and a blue orb follow. After hitting the blue orb, the player gets teleported below and enters a wave sequence. The player must immediately hold the green dash orb to pass a very tight spike tunnel before switching to a mini-robot, which primarily focuses on corner and timed jumps because the platform is minuscule and requires careful timing. The player then switches to a cube and must hit the green orb behind it. The level's name and Jigsaw's famous quote 'I want to play a game' as well as Yoonsr's name appear before transitioning to the next section.
*'''22-31%:''' The drop of the song begins, and the player must now undergo a series of fast-paced gameplay: starting with a cube sequence where they must first hit the pink dash orb to gain a jump boost to switch to a UFO consisting of gravity changes and orb inputs before switching to cube utilizing gravity changes and teleport portals. Then the player enters a ship sequence that requires a slightly bent straight-fly. The player then enters a ship-and-mini-ball mixed dual. The player must primarily focus on the ship as the mini-ball is auto. The part then ends with a brief yet difficult spider sequence.
*'''22-31%:''' The drop of the song begins, and the player must now undergo a series of fast-paced gameplay: starting with a cube sequence where they must first hit the pink dash orb to gain a jump boost to switch to a UFO consisting of gravity changes and orb inputs before switching to cube utilising gravity changes and teleport portals. Then the player enters a ship sequence that requires a slightly bent straight-fly. The player then enters a ship-and-mini-ball mixed dual. The player must primarily focus on the ship as the mini-ball is auto. The part then ends with a brief yet difficult spider sequence.
*'''31-41%:''' The following section goes in order: the player enters a brief auto cube sequence, then a ball sequence consisting of three timed inputs, and then a difficult wave sequence where they must consistently spam to traverse an otherwise tight section due to the numerous spikes and sawblades very close around one another. The player then enters a brief UFO sequence requiring three timed jumps, similar to the previous ball sequence. A ball-and-cube mixed dual follows. In this dual, the player must hit both black and green orbs in unison before entering a brief cube-and-ship sequence. Afterwards, the player enters a UFO sequence in which they must hit two green orbs.
*'''31-41%:''' The following section goes in order: the player enters a brief auto cube sequence, then a ball sequence consisting of three timed inputs, and then a difficult wave sequence where they must consistently spam to traverse an otherwise tight section due to the numerous spikes and sawblades very close around one another. The player then enters a brief UFO sequence requiring three timed jumps, similar to the previous ball sequence. A ball-and-cube mixed dual follows. In this dual, the player must hit both black and green orbs in unison before entering a brief cube-and-ship sequence. Afterwards, the player enters a UFO sequence in which they must hit two green orbs.
*'''41-49%:''' The player then enters a short robot sequence with the sole purpose of jumping through a ship portal, followed by a continuous cycle of a wave and a UFO cycling in between a brief robot-and-ball sequence. The screen then fades black, revealing a digital timer.
*'''41-49%:''' The player then enters a short robot sequence with the sole purpose of jumping through a ship portal, followed by a continuous cycle of a wave and a UFO cycling in between a brief robot-and-ball sequence. The screen then fades black, revealing a digital timer.
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*'''57-66%:''' The screen flashes white, followed by a difficult cube sequence almost exclusively featuring orb timings, followed by a brief yet troublesome mixed dual consisting of a cube and a wave. The text 'See what I see' can also be seen. The screen then flashes black, with [[Bli|Bli's]] name visible, followed again by a brief cube sequence that uses the same gameplay as the previous one, then an orb-timing-based UFO sequence, and lastly, a cube sequence where the player must hold a green dash orb.
*'''57-66%:''' The screen flashes white, followed by a difficult cube sequence almost exclusively featuring orb timings, followed by a brief yet troublesome mixed dual consisting of a cube and a wave. The text 'See what I see' can also be seen. The screen then flashes black, with [[Bli|Bli's]] name visible, followed again by a brief cube sequence that uses the same gameplay as the previous one, then an orb-timing-based UFO sequence, and lastly, a cube sequence where the player must hold a green dash orb.
*'''66-74%:''' As a cube, the player enters two gravity portals, transferring them to a series of difficult orb inputs. The text 'Feel what I feel' appears in the background, followed by a spam-based mini-wave sequence. The player then enters a cube sequence, where they must pass through a tight gap by hitting two blue orbs and a red orb, sending them into a brief UFO sequence.
*'''66-74%:''' As a cube, the player enters two gravity portals, transferring them to a series of difficult orb inputs. The text 'Feel what I feel' appears in the background, followed by a spam-based mini-wave sequence. The player then enters a cube sequence, where they must pass through a tight gap by hitting two blue orbs and a red orb, sending them into a brief UFO sequence.
*'''74-83%:''' The player must hit a pink dash orb to enter a fairly difficult mini-wave sequence consisting of consistently spamming to traverse around the spiky platforms before entering a normal-size portal where they must avoid a spiky slope platform to follow a short dual-ship sequence consisting of straight-flying. The text 'Save as I save' is visible. Afterwards, the player must enter a teleport portal, switching to a ball, utilizing peculiar slope timings. The gravity and orbs suddenly appear in an attempt to catch the player off-guard before ending the sequence with two timed inputs as a spider. An animated cutscene in which the player, as a cube, is sent into a hallway plays to prepare for the next sequence.
*'''74-83%:''' The player must hit a pink dash orb to enter a fairly difficult mini-wave sequence consisting of consistently spamming to traverse around the spiky platforms before entering a normal-size portal where they must avoid a spiky slope platform to follow a short dual-ship sequence consisting of straight-flying. The text 'Save as I save' is visible. Afterwards, the player must enter a teleport portal, switching to a ball, utilising peculiar slope timings. The gravity and orbs suddenly appear in an attempt to catch the player off-guard before ending the sequence with two timed inputs as a spider. An animated cutscene in which the player, as a cube, is sent into a hallway plays to prepare for the next sequence.
*'''83-91%:''' The final section consists of a memorization-based wave sequence where gravity portals will rotate around a circular platform to disorient the player. The text 'Final test' appears before transitioning to a brief dual-ball sequence utilizing slope jumps and orb timings. Lastly, one must pass one more spam-heavy mini-wave sequence before performing a difficult cube jump, as the text 'GAME OVER' spontaneously appears on the screen, obstructing the player's viewpoint.
*'''83-91%:''' The final section consists of a memorisation-based wave sequence where gravity portals will rotate around a circular platform to disorient the player. The text 'Final test' appears before transitioning to a brief dual-ball sequence utilising slope jumps and orb timings. Lastly, one must pass one more spam-heavy mini-wave sequence before performing a difficult cube jump, as the text 'GAME OVER' spontaneously appears on the screen, obstructing the player's viewpoint.
*'''91-100%:''' An animated end credits where the hosts and verified involved in the level are projected on a television. The texts 'I see you' and 'Wake up' appear on the screen before the level fades black. The level ends with a red spiral symbol, a defining characteristic of Billy the Puppet.
*'''91-100%:''' An animated end credits where the hosts and verified involved in the level are projected on a television. The texts 'I see you' and 'Wake up' appear on the screen before the level fades black. The level ends with a red spiral symbol, a defining characteristic of Billy the Puppet.


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