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{{Quality}}
{{Infobox level
{{IB-Level
|name = Jumper
|image         = Jumper.png
|image = File:Jumper.png
|game          = Lite, Full
|imagewidth = 250px
|released      = Initial release
|levelnumber = 7
|levelnumber    = 7
|created = Original level
|difficultymain = {{Harder}}
|difficulty = [[File:Harder.png|20px]] Harder
|manaorbs      = 200
|sequences = Cube, Ship
|stars          = 7
|portals = Gravity
|practicemode  = [[File:Colour010.png|x24px]]<br>[primary]
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)<br /> [[File:Star.png|20px]] 7 stars
|normalmode    = [[File:Cube011.png|x35px]]
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1
|portals        = Cube, Ship; Gravity
|musiccreator = Waterflame
|sequences      = C, S, C, S, C,
|musicdate = Late 2005 <span style="color:#888;">(exact date unknown)</span>
|artist        = [https://waterflame.newgrounds.com Waterflame]
|precededby = [[Can't Let Go]]
|audio          = [[File:Jumper.mp3]]
|followedby = [[Time Machine]]}}'''Jumper''' is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].
|fullaudio      = [[File:JumperFull.mp3]]
|precededby     = [[Can't Let Go]]
|followedby     = [[Time Machine]]
}}
'''Jumper''' is the seventh level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Harder difficulty.


==Description==
==Description==
Jumper involves tighter manoeuvres and increases the frequency of antigravity segments, which is also experienced with the ship for the first time during its first sequence.
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.


Ship sequences take place from 25% to 37% and from 62% to 75%.
== Secret coins ==
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.


==Secret coins==
==Walkthrough==
*The first secret coin is located at 36% and collected as the ship. At the second antigravity segment, fly down between a gap in the spiked column to collect the coin.
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]
*The second secret coin is located at 43% and collected as the cube. After the first ship sequence and after passing beneath a second overhead spike, slide down and jump twice up onto a ledge, then once up onto a suspended column and again to collect the coin before returning to the main route.
*The third secret coin is located at 68% and collected as the ship. Fly under the thirteenth spiked obstacle by the ground spikes to collect the coin.


==Gameplay==
==Trivia==
{{VC|8RYFwfOZLO4}}
*It is believed that the soundtrack use in ''Jumper'' is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that ''Jumper ''is the least clipped soundtrack.
*This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
* Completing the level takes 1:29.
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can't Let Go]], and [[Theory of Everything 2]].
** However, it does introduce a new mechanic: anti-gravity ship mode.


==Trivia==
== Errors ==
*Prior to [[Update 1.9]], Jumper possessed an Insane difficulty.
* After the second ship segment, the tops of the columns afterwards are broken.
*Jumper contains small spikes, located below the first secret coin, which are not formally introduced until [[Clutterfunk]].
*Among main levels, the music track ''Jumper'' is the oldest to be featured in Geometry Dash, being released in 2005. It has been used previously in the game ''[[Wikipedia:Castle Crashers|Castle Crashers]]''.
*Jumper takes 89 seconds to complete and requires a minimum of 106 jumps.
**Skips the second jump ring at 87%.


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery position="center" captionposition="below">
JumperSecretCoin1.png|First secret coin
JumperMenu.png|Jumper on the main menu
JumperSecretCoin2.png|Second secret coin
JumperMenuOld.jpg|Jumper before Update 1.9
JumperSecretCoin3.png|Third secret coin
Cube11.png|Icon unlocked after completing in Normal Mode.
JumperMenu.png|Level selection
Jumper-C1.png|First coin.
JumperMenuOld.jpg|Original difficulty
Jumper-C2.png|Second coin.
Jumper-C3.png|Third coin.
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
{{Main level navigation}}
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