Jumper: Difference between revisions
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*''Jumper'' is the only level where its soundtrack is not edited. | *''Jumper'' is the only level where its soundtrack is not edited. | ||
*This level uses the " | *This level uses the Waterflame's "Jumper" a theme also used in many other video games like Castle Crashers. | ||
==Gallery== | ==Gallery== | ||
Revision as of 16:25, 5 September 2014
Jumper is the seventh level in Geometry Dash. It is the second level rated insane. Jumper is also a level in Geometry Dash Lite.
Description
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.
Trivia
- Jumper is the only level where its soundtrack is not edited.
- This level uses the Waterflame's "Jumper" a theme also used in many other video games like Castle Crashers.
Gallery
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The title in-game.
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First time flying upside-down.