Jumper: Difference between revisions
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|levelnumber = 7 | |levelnumber = 7 | ||
|created = Original level | |created = Original level | ||
|difficulty = [[File:Harder.png|20px]] Harder ( | |difficulty = [[File:Harder.png|20px]] Harder (Insane in demo) | ||
|sequences = Cube, rocket | |sequences = Cube, rocket | ||
|portals = Gravity, rocket, cube | |portals = Gravity, rocket, cube | ||
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|musicdate = Late 2005 <span style="color:#888;">(exact date unknown)</span> | |musicdate = Late 2005 <span style="color:#888;">(exact date unknown)</span> | ||
|precededby = [[Can't Let Go]] | |precededby = [[Can't Let Go]] | ||
|followedby = [[Time Machine]] | |followedby = [[Time Machine]]}}'''Jumper''' is the seventh level in [[Geometry Dash]]. It was rated Insane originally but changed to Harder in [[Update 1.9]]. Jumper is also the last level in [[Geometry Dash Lite]] ansd is still rated insane. | ||
==Description== | ==Description== | ||
Revision as of 19:43, 20 January 2015
Template:Infobox levelJumper is the seventh level in Geometry Dash. It was rated Insane originally but changed to Harder in Update 1.9. Jumper is also the last level in Geometry Dash Lite ansd is still rated insane.
Description
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.
Secret coins
- The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through so be careful.
- The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a sec, and jump to avoid spikes.
- The third and final coin is in the last flying segment. Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.
Walkthrough
Trivia
- It is believed that the soundtrack use in Jumper is the only soundtrack in the game that hasn't been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that Jumper is the least clipped soundtrack.
- This level uses the Waterflame's "Jumper," which is a theme also used in many other video games, like Castle Crashers.
- It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).
- However, custom music can go as far back as 2003.
- It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).
- Because of the Update 1.9 change, there are no insane levels in the Lite Version, with Jumper being harder and Can't Let Go being hard.
- Completing the level takes 1:29.
Gallery
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Jumper in the selection menu before 1.9
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First time flying upside-down.
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Icon unlocked after completing in Normal Mode.
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First coin.
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Second coin.
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Third coin.