Jumper: Difference between revisions

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m →Trivia: Remove duplicate links
m Changed date to August 13, 2013.
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|practicemode = [[File:Colour14.png|20px]] Primary Orange (Hop Hop...)
|practicemode = [[File:Colour14.png|20px]] Primary Orange (Hop Hop...)
|musiccreator = Waterflame
|musiccreator = Waterflame
|musicdate = Late 2005 <span style="color:#FFFFFF;">(exact date unknown)</span>
|musicdate = August 13, 2013
|music = file:Jumper.ogg
|music = file:Jumper.ogg
|precededby = [[Can't Let Go]]
|precededby = [[Can't Let Go]]

Revision as of 13:38, 10 August 2015

Template:Infobox levelJumper is the seventh level of both Geometry Dash versions and the first level to be rated "Harder" as of Update 1.9.

Description

Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.

Secret Coins

  • The first secret coin is in the second upside-down flying segment. It is behind the first wall and there is 1 block of space to fly through.
  • The second secret coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.
  • The third secret coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer and collect the coin.

Walkthrough

File:Jumper Geometry Dash

Trivia

  • It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, RobTop clipped the last 12 seconds of the original audio for the level.
  • Jumper is a theme also used in many other video games, one of the more popular ones being Castle Crashers.
    • It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).
      • It is also Waterflame's first soundtrack used in Geometry Dash.
  • Completing the level takes 1:29.
  • The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper, created by Matt Thorson.
    • It could also be a crossbreed of a skull and a rabbit (hence the name of it).
  • Jumper had an insane difficulty until the latest update, 1.9.
  • This is one of the three levels not to introduce a new game element. The other two are Base After Base and Can't Let Go.
    • However, it does introduce a new mechanic: anti-gravity ship mode
  • While Can't Let Go has a total of 4 portals, Jumper has 16.

Errors

  • There is an error around 80% on tablets where the tops of the bars are not filled in.