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{{IB-Level
{{IB-Level
|name      = KOCMOC
  |image      = KOCMOC.png
  |image      = KOCMOC.png
  |id        = 87665224
  |id        = 87665224
  |creator    = Cherry Team (team); Vernam (host)
  |creator    = Cherry Team (spk, Synd, Vinty, Sauzzeth, [[bli]], Xatz, kivvvi, Deadlox, Cauer, Hantein, Vernam and (formerly) Konsi) (Originally verified by [[Trick]], update-verified by [[Zoink]])
;Contributors
spk, Synd, Vinty, Sauzzeth, [[Bli]], Xatz, kivvvi, Deadlox, Cauer, and Hantein; Konsi (former)
|verifier  = [[Trick]] (original verifier)<br>[[Zoink]] (update verifier)
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated   = [[Update 2.2]]
  |length    = 1m 28s
  |difficulty = {{ExtremeDemon}}
|objects   = 197,862
  |difficulty = [[File:ExtremeDemon.png|35px]]
  |stars      = 10
  |stars      = 10
|length    = 1m 28s (Long)
  |downloads  = 4.8M+
|objects    = 159,372
  |likes      = 214.4K+
|copytype  = No password
  |downloads  = 8.46M
  |likes      = 267.5K
  |rating    = Epic
  |rating    = Epic
  |artist    = '''Original:''' [https://albee.newgrounds.com/ Albee]<br>'''Replacement:''' [https://open.spotify.com/artist/1C6yCV9Y7kycveSPJr0un9 ∆XIUS LIИK]
  |artist    = '''Original:''' [https://open.spotify.com/artist/1C6yCV9Y7kycveSPJr0un9 ∆XIUS LIИK]<br>'''Replacement:''' [https://albee.newgrounds.com/ Albee]
  |music      = '''Original:''' [https://www.newgrounds.com/audio/listen/1163222 Sleeping Hummingbird - London (Albee Remix)]<br>'''Replacement:''' [https://open.spotify.com/track/73V5QVbggD9k6pEPnQxpP8 Sleeping Hummingbird - КØСМОС (∆XIUS LIИK RMX)]
  |music      = '''Original:''' [https://open.spotify.com/track/73V5QVbggD9k6pEPnQxpP8 Sleeping Hummingbird - КØСМОС (∆XIUS LIИK RMX)]<br>'''Replacement:''' [https://www.newgrounds.com/audio/listen/1163222 Sleeping Hummingbird - London (Albee Remix)]
  |musicid    = '''Original:''' 1163222<br>'''Replacement:''' NoNG (Not on Newgrounds)
  |musicid    = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1163222
}}
}}
'''KOCMOC''' (Russian: космос, <small>romanised:</small> kosmos; <small><span title="literal translation">lit.</span></small> space)<ref group="Notes">It is often [[Wikipedia:Faux Cyrillic|misinterpreted]] as 'c**k-mock' by English speakers.</ref> is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level by the members of Cherry Team, initially verified by [[Trick]] on 12 March 2023,<ref name="Verification">https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> then reverified by [[Zoink]] as an updated version on 13 May 2023.<ref name="Update Verification">https://www.youtube.com/watch?v=2CxE-UWCIG4</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk and later decorated by Cherry Team.
'''KOCMOC''' (pronounced ''cosmos'')<ref group="Notes">Intended to be the Russian 'космос' (kosmos, transl. cosmos). However, it is often misinterpreted as 'cock-mock' by English speakers.</ref> is a 2.1 Extreme Demon mega-collaboration level created and published by the members of Cherry Team, initially verified by [[Trick]] on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> then re-verified by [[Zoink]] as an updated version on 13 May 2023.<ref name="Verification">https://www.youtube.com/watch?v=2CxE-UWCIG4</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight, spam-based wave segments. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team.


Upon the release of KOCMOC following Trick's verification, it faced criticism from top players for bugs, optimization, and balance issues. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimization, with kivvvi stepping in. Zoink later verified this revised version.<ref name="Update Verification"/>
Upon the level's release by Cherry Team after Trick's verification, it faced criticism from top players concerning bugs, optimisation and balance. In response, Vernam, the level's host, released an updated version addressing several bugs. Konsi's part was replaced due to poor optimisation, with kivvvi stepping in. Zoink later verified this revised version.<ref name="Verification" />


A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.
A remake based on the original unnerfed version, KOCMOC UNLEASHED, is in development by Cherry Team.


==Description==
==Gameplay==
''The gameplay was entirely created by spk. The listed creators are the decorators.''  
''The gameplay was entirely created by spk. The listed creators are the level's decorators.''  


*'''0-6% (Synd):''' KOCMOC begins with the pre-drop, split into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to Slaughterhouse's beginning. Glitch effects add to the challenge.
*'''0-6% (Synd):''' The pre-drop splits into two halves. Synd's half starts with a half-speed cube segment featuring strict timings, size portals and crucial orb clicks and jumps, similar to [[Slaughterhouse]]'s beginning. Glitch effects add to the challenge.
*'''6-13% (Vinty):''' In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
*'''6-13% (Vinty):''' In Vinty's half of the pre-drop, the player encounters tight timings, jumps and size portals. The segment concludes with six dash orbs and two challenging timings with varying icon sizes, followed by a brief transition displaying the level's name before the drop begins.
*'''13-29% (Sauzzeth):''' The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark gray. The level ramps up to quadruple speed, intensifying the challenge in the wave game-mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends with a tight straight-fly that gradually slows.
*'''13-29% (Sauzzeth):''' The colour palette shifts to vibrant purple and pink, replacing Synd and Vinty's dark grey. The level ramps to quadruple speed, intensifying the challenge through the wave game mode. The player must navigate with tight manoeuvres, enter a mini portal and face a compact wave section. A frantic spam section follows, leading into a ship segment. Here, the player must ascend briefly, hit a black orb, and then execute a straight-fly along the bottom. The ship segment ends in a tight straight-fly that gradually slows down.
*'''29-44% ([[Bli]] + Sauzzeth):''' The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player briefly enlarges and faces a few seconds of tight manoeuvring. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
*'''29-44% ([[bli]] + Sauzzeth):''' The level accelerates back up to quadruple speed, turning the player into a wave again. Here, a rapid automatic transition leads into extremely precise gameplay, marked by arrows to guide the player and make it slightly forgiving. Midway through, the player enlarges briefly and faces a few seconds of tight manoeuvres. This section concludes with a brief ball segment featuring precise orb timings and clicks. To conclude, the player must execute a rapid mini-wave spam.
*'''44-59% (Xatz):''' The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this, a brief ship section features a lenient straight-fly that quickly transitions into an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
*'''44-59% (Xatz):''' The level briefly slows during a transition before speeding up. Next, a big-sized wave segment requires strict timings and a quick spam section. After this is a brief ship section featuring a lenient straight-fly that quickly transitions to an automatic segment. Following that, a tight wave part changes size multiple times. The section ends with a mini-UFO part featuring three orb timings.
*'''59-74% (kivvvi):''' The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
*'''59-74% (kivvvi):''' The final section features challenging wave segments with varied timings, gravity shifts and size changes. It includes extended periods of wave navigation interspersed with a highly demanding spam section at the end, arguably the toughest spam segment. After navigating this spam corridor, the level transitions back to half-speed, accompanied by a thematic shift to a broken, foggy ambience.
*'''74-81% (Deadlox):''' Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and features equally demanding timings, narrow jumps, and various changes in size throughout, mainly in Deadlox's half.
*'''74-81% (Deadlox):''' Like the pre-drop, the concluding cube section is divided into two parts. It is longer than the pre-drop and presents equally demanding timings, narrow jumps and various changes in size throughout, mainly present in Deadlox's half.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the Slaughterhouse finale, including a sequence of rapid double-spikes.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in Cauer's and Sauzzeth's half. In the final moments, the player encounters intense timing challenges similar to the finale of Slaughterhouse, involving a sequence of rapid double-spikes.
*'''88-100% (Hantein):''' Afterwards, the player meets the end screen, featuring each creator's name and the level title.
*'''88-100% (Hantein):''' Afterwards, the player meets the end screen, featuring each creator's name and the level title.


==Gameplay==
==Walkthrough==
{{VC|P9ayBXAu5l4}}
{{VC|x8cLduwFqbo}}


==First 10 victors==
==First 10 victors==
{| class="wikitable"
{| class="wikitable sortable" style="width:100%;"
  !Victor #
  !Victor #
  !Player
  !Player
Line 51: Line 47:
  !Video
  !Video
  |-
  |-
  |'''Verifier'''
  |Verifier
  |'''Zoink'''
  |[[Zoink]]
  |13 May 2023
  |13 May 2023
  |~15,000
  |~15,000
Line 59: Line 55:
  |-
  |-
  |1
  |1
  |Trick
  |[[Trick]]
  |16 June 2023
  |16 June 2023
  |?
  |?
Line 130: Line 126:


==Trivia==
==Trivia==
*KOCMOC was rated on 22 May 2023 and placed at #9 on the [[Demonlist (Pointercrate)|Demonlist]] on 16 June 2023, above MINUSdry and below [[Firework]].
*The password for KOCMOC is 1441.
**This addition pushed [[LIMBO]] out of the Top 10, Aronia into the Extended List, and rosedynamix into the Legacy List.
*KOCMOC was rated on 22 May 2023 and placed at #9 on the [[Geometry Dash Demonlist|Demonlist]] on 16 June 2023, above MINUSdry and below [[Firework]].
*KOCMOC has been beaten twice by Trick; he first completed it as the verification on 12 March 2023,<ref name="Verification"/> and then he beat the updated version on 16 June 2023.<ref>https://www.youtube.com/watch?v=6pl-Rb2mIPA</ref>
**This addition pushed [[LIMBO]] out of the Top 10, Aronia into the Extended List and rosedynamix into the Legacy List.
*KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO, with it being surpassed by [[Spectre]].
*KOCMOC has been beaten twice by [[Trick]]; he first completed it as the verification on 12 March 2023,<ref>https://www.youtube.com/watch?v=RsOVrVlcE2g</ref> and then he beat the updated version on 16 June 2023.<ref>https://www.youtube.com/watch?v=6pl-Rb2mIPA</ref>
*KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character [[Wikipedia:Sans (Undertale)|Sans]] from [[Wikipedia:Undertale|Undertale]].
*KOCMOC formerly held the title of the hardest Epic-rated level in the game, surpassing LIMBO.
*The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team faced backlash for not crediting the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.<ref>https://x.com/SnomGD/status/1759614708858908770</ref>
**KOCMOC has since been surpassed by [[Spectre]], and later [[Anathema]], as the hardest Epic-rated level in the game.
*The rabbit is actually a character from a Russian/Soviet animated series called 'Ну, погоди!' ('Nu, pogodi!'). The English title is 'Well, Just You Wait!'
*The Russian transliteration of 'космос' is 'cosmos' due to the English spelling of the name; however, it is often [[wikipedia:Faux Cyrillic|misinterpreted]] as 'cock-mock'.
*The movement of [[Based After Based]] from #26 to #23 on 10 April 2026 pushed KOCMOC out of the Top 25.
*KOCMOC features an Easter egg in the final wave spam corridor, with one of the spikes appearing as the character [[wikipedia:Sans (Undertale)|Sans]] from [[wikipedia:Undertale|Undertale]].
{{Togglebox
*The end screen art of KOCMOC was traced from a stock image created by Tobias Roetsch, a freelance artist and photographer. Initially, Cherry Team received backlash for not giving credit to the artist for the artwork. Eventually, the level received an update to add the credit in the end screen.<ref>https://twitter.com/SnomGD/status/1759614708858908770</ref>
|header = Notable completions
*The placement of [[Nullscapes]] on 7 October 2024 pushed KOCMOC out of the Top 10 on the Demonlist.
|body  = <nowiki />
*[[wPopoff]] spent around 8,000 attempts on KOCMOC, which is the lowest attempt amount to beat the level.<ref>https://www.youtube.com/watch?v=HZaJ16aGkqo</ref>
**mrekk beat KOCMOC in 10,730 attempts, which is the second lowest amount.<ref>https://www.youtube.com/watch?v=Zet6tPmbavA</ref>
**kloone beat KOCMOC in 274,879 attempts, which is the highest amount.<ref>https://www.youtube.com/watch?v=nTjwyENv86M</ref>
}}


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery>
KOCMOCKonsi.png|Konsi's wave segment before being replaced by kivvvi
KOCMOC Konsi.png|Konsi's wave segment before being replaced by kivvvi
KOCMOCEndScreen.png|End screen
KOCMOC End.png|End screen
KOCMOCEasterEggSans.png|Easter egg in the final spam
Sans.png|Easter egg in the final spam
KOCMOCRabbit.png|The comparison between the KOCMOC rabbit and the original one from the Russian/Soviet animated series 'Ну, погоди!'
</gallery>
</gallery>


==Videos==
==Video==
{{VC|RsOVrVlcE2g|2CxE-UWCIG4|h2JeU_AaPA4
{{VC|AS2PvCMAFCM|cpt1=Old version}}
|cpt1 = Original verification
|cpt2 = Update verification
|cpt3 = Old version
}}


==Notes==
==Notes==
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