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{{Infobox Level
|image = File:KOCMOC Middle.jpg
|creator = [[Cherry Team]] (spk, Synd, Vinty, Sauzzeth, Bli, Xatz, Konsi, Deadlox, Cauer, Hantein and Vernam - Old Version) (spk, Synd, Vinty, Sauzzeth, Bli, Xatz, kivvvi, Deadlox, Cauer, Hantein and Vernam - New Version) (Verified by [[Trick]], update-verified by [[Zoink]])
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon
|stars = 10[[File:Star.png|15px]]
|id = 87665224
|version = 5
|last_updated = 2.1
|composer = '''Original:''' ∆XIUS LIИK<br>'''Replacement:''' Albee
|song = '''Original:''' Sleeping Hummingbird - КØСМОС (∆XIUS LIИK RMX)<br>'''Replacement:''' Sleeping Hummingbird - London (Albee Remix)
|song_id = '''Original:''' NONG (Not on Newgrounds)<br>'''Replacement:''' 1198882}}
{{Quote
|OT 3AKATA DO PACCBETA // verified by GMD TRICK ;) // dedicated to Viprin
|Vernam}}
'''KOCMOC''' is a 2.1 Extreme Demon mega-collaboration created and published by the members of [[Cherry Team]] and originally verified by [[Trick]] on 12 March 2023.<ref>https://youtu.be/RsOVrVlcE2g</ref> The level is heavily inspired by the former Top 1 Demon [[Slaughterhouse]], with most of the gameplay consisting of tight wave segments and spam-based parts. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team. It is expected to place among the Top 15 on the [[Geometry Dash Demonlist|Demonlist]].
When Cherry Team initially released the level onto the servers, it received criticism from top players regarding bugs, optimization and balancing; as a result, the level's host, Vernam, created an updated version with many bugfixes and Konsi's part replaced due to its poor optimization. This version was verified by [[Zoink]] on May 13, 2023.<ref>https://youtu.be/2CxE-UWCIG4</ref>
==Gameplay==
''Note: The creators listed here are the level's decorators. The gameplay was created by spk.''
*'''0-6% (Synd):''' Similar to [[Slaughterhouse]]'s beginning, the level starts with a half-speed cube segment with strict timings along with a few size portals. To complete the first half of the cube segment, the player must properly time a series of orb clicks and jumps.
*'''6-13% (Vinty):''' Before continuing to the second half of the cube segment, the player automatically rides up a slope before having to do additional tight timings, tight jumps and going through size portals. The entire cube segment ends with six dash orbs and two challenging timings as varying icon sizes. The player will see a brief transition displaying the level's name just before the drop begins.
*'''13-29% (Sauzzeth):''' The level suddenly speeds to quadruple-speed, and the level's difficulty increases. The player must perform tight maneuvers before entering a mini-sized portal and performing further tight maneuvering. This mini-wave portion concludes with a very tight spam section, followed by a ship segment. Here, the player must fly upwards briefly before hitting a black orb and doing a straight-fly on the bottom half of the screen. The ship segment then concludes with a big-sized straight-fly that slows down as it progresses.
*'''29-44% (Bli + Sauzzeth):''' The level then speeds back up to quadruple-speed, and the player becomes a mini-wave again. The segment following begins with a quick automatic transition before displaying extremely tight gameplay. Arrows indicate where the player must go to make the part more forgiving. The player grows in size in the middle of the segment and must accomplish a few more seconds of tight maneuvering. After that, the player encounters a short ball segment requiring precise orb timings and clicks. To finish the section, the player must perform a quick mini-wave spam.
*'''44-59% (Xatz):''' The level slows briefly before speeding back up, and the player is now required to complete a big-sized wave segment with strict timings and a quick spam section. After completing this, the player must complete a ship section that starts small and displays a lenient straight-fly before growing big-sized in the middle and becoming automatic. The player encounters another tight wave part that changes size several times. The section concludes with a mini-UFO part featuring three orb timings.
*'''59-74% (Kivvvi):''' The final section of the drop is entirely wave-based, with numerous difficult timings and gravity/size changes. The section's difficulty is divided by long periods of wave navigation and a fast spam portion at the end, which is the level's hardest spam corridor. After completing the spam corridor, the level returns to half-speed, and the player is presented with a transition themed with a broken foggy ambience.
*'''74-81% (Deadlox):''' Similar to the pre-drop, the final cube section splits into two halves. Besides being longer than the former, the gameplay is relatively similar, as the whole section features difficult timings, tight jumps and a handful of size changes.
*'''81-88% (Cauer + Sauzzeth):''' The timings remain tight in the second half of the last cube section. When the player approaches the level's final few jumps, it resembles the finale of Slaughterhouse, with a couple of mini-sized double-spikes and a pink orb timing.
*'''88-100% (Hantein):''' Afterwards, the player meets the end-screen, featuring each creator's name and the level title.
==Trivia==
*The password for the level is 001441.
*The level contains 197,862 objects.
*The level is 1m 28s in length.
<!--
<!--
*The level was rated on ??? ??, ????.
*The level was rated on ??? ??, ????.
Line 4: Line 39:
**This addition to the Demonlist knocked ??? into the Extended List and ??? into the Legacy List.
**This addition to the Demonlist knocked ??? into the Extended List and ??? into the Legacy List.
-->
-->
*Kосмос translates to 'cosmos' in Russian.
**However, due to the English spelling of the name, it is commonly misinterpreted as 'c*ck mock'.
==Gallery==
<gallery>
KOCMOC Konsi.png|Konsi's wave segment in the level before being replaced by Kivvvi.
KOCMOC End.png|The end-screen of the level.
</gallery>
==Videos==
<tabber>
|-|Original Verification=
[[File:-VERIFIED-_KOCMOC_--_cherryteam_--_(EXTREME_DEMON)|centre|thumb|330x330px|The verification of KOCMOC. Credits to [[Trick]].]]
|-|Full Detail Showcase=
[[File:-top_1-_KOCMOC_-_full_official_showcase-2|centre|thumb|330x330px|A full detail showcase of KOCMOC. Credits to [[Exen]].]]
|-|Old Version=
[[File:【4K】_RUSSIAN_SLAUGHTERHOUSE_REMAKE%3F_"КØСМØС"_by_spkgmd_(Impossible_Demon)_-_Geometry_Dash_2.11|centre|thumb|330x330px|A showcase of the old version of KOCMOC. Credits to Just a GD player.]]
</tabber>
==References==
<references />
[[Category:Collaborations]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
[[Category:2.1 levels]]
[[Category:Long levels]]
[[Category:Long levels]]
[[Category:Extreme Demon levels]]
[[Category:Extreme Demon levels]]
[[File:FUNNY.jpg|thumb|225x225px]]
I WANT MY CANTALOUPE
https://www.youtube.com/watch?v=xmdXIILegJc&pp=ygUiY2FpbG91IHllbGxzIEkgd2FudCBteSBjYW50NWVsbzB1cA%3D%3D
AT 0:28, CAILOU YELLS IN KOCMOC LEVEL XDDDDDDDDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!
LOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDD LOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDDLOLOLOLO BHAHAHHHAHAAH XDDDDDDDDDDDDD

Revision as of 08:38, 25 May 2023

Template:Infobox Level

“
quote
~ originator

KOCMOC is a 2.1 Extreme Demon mega-collaboration created and published by the members of Cherry Team and originally verified by Trick on 12 March 2023.[1] The level is heavily inspired by the former Top 1 Demon Slaughterhouse, with most of the gameplay consisting of tight wave segments and spam-based parts. The level's gameplay was entirely built by spk (formerly SpikeGMD) and later decorated by Cherry Team. It is expected to place among the Top 15 on the Demonlist.

When Cherry Team initially released the level onto the servers, it received criticism from top players regarding bugs, optimization and balancing; as a result, the level's host, Vernam, created an updated version with many bugfixes and Konsi's part replaced due to its poor optimization. This version was verified by Zoink on May 13, 2023.[2]

Gameplay

Note: The creators listed here are the level's decorators. The gameplay was created by spk.

  • 0-6% (Synd): Similar to Slaughterhouse's beginning, the level starts with a half-speed cube segment with strict timings along with a few size portals. To complete the first half of the cube segment, the player must properly time a series of orb clicks and jumps.
  • 6-13% (Vinty): Before continuing to the second half of the cube segment, the player automatically rides up a slope before having to do additional tight timings, tight jumps and going through size portals. The entire cube segment ends with six dash orbs and two challenging timings as varying icon sizes. The player will see a brief transition displaying the level's name just before the drop begins.
  • 13-29% (Sauzzeth): The level suddenly speeds to quadruple-speed, and the level's difficulty increases. The player must perform tight maneuvers before entering a mini-sized portal and performing further tight maneuvering. This mini-wave portion concludes with a very tight spam section, followed by a ship segment. Here, the player must fly upwards briefly before hitting a black orb and doing a straight-fly on the bottom half of the screen. The ship segment then concludes with a big-sized straight-fly that slows down as it progresses.
  • 29-44% (Bli + Sauzzeth): The level then speeds back up to quadruple-speed, and the player becomes a mini-wave again. The segment following begins with a quick automatic transition before displaying extremely tight gameplay. Arrows indicate where the player must go to make the part more forgiving. The player grows in size in the middle of the segment and must accomplish a few more seconds of tight maneuvering. After that, the player encounters a short ball segment requiring precise orb timings and clicks. To finish the section, the player must perform a quick mini-wave spam.
  • 44-59% (Xatz): The level slows briefly before speeding back up, and the player is now required to complete a big-sized wave segment with strict timings and a quick spam section. After completing this, the player must complete a ship section that starts small and displays a lenient straight-fly before growing big-sized in the middle and becoming automatic. The player encounters another tight wave part that changes size several times. The section concludes with a mini-UFO part featuring three orb timings.
  • 59-74% (Kivvvi): The final section of the drop is entirely wave-based, with numerous difficult timings and gravity/size changes. The section's difficulty is divided by long periods of wave navigation and a fast spam portion at the end, which is the level's hardest spam corridor. After completing the spam corridor, the level returns to half-speed, and the player is presented with a transition themed with a broken foggy ambience.
  • 74-81% (Deadlox): Similar to the pre-drop, the final cube section splits into two halves. Besides being longer than the former, the gameplay is relatively similar, as the whole section features difficult timings, tight jumps and a handful of size changes.
  • 81-88% (Cauer + Sauzzeth): The timings remain tight in the second half of the last cube section. When the player approaches the level's final few jumps, it resembles the finale of Slaughterhouse, with a couple of mini-sized double-spikes and a pink orb timing.
  • 88-100% (Hantein): Afterwards, the player meets the end-screen, featuring each creator's name and the level title.

Trivia

  • The password for the level is 001441.
  • The level contains 197,862 objects.
  • The level is 1m 28s in length.
  • Kосмос translates to 'cosmos' in Russian.
    • However, due to the English spelling of the name, it is commonly misinterpreted as 'c*ck mock'.

Videos

References