Editing Killbot
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| Latest revision | Your text | ||
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|objects = 144,033 | |objects = 144,033 | ||
|copytype = No password | |copytype = No password | ||
|downloads = 3. | |downloads = 3.54M | ||
|likes = 136. | |likes = 136.6K | ||
|rating = Star-rated | |rating = Star-rated | ||
|artist = '''Original:''' [https://soundcloud.com/devinmartinmusic Devin Martin] (sped up by DjFrenkreturn, reuploaded from NG by OblivionOfficial)<br>'''Replacement:''' [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)] | |artist = '''Original:''' [https://soundcloud.com/devinmartinmusic Devin Martin] (sped up by DjFrenkreturn, reuploaded from NG by OblivionOfficial)<br>'''Replacement:''' [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)] | ||
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Twenty days later, on 26 October 2017, BoldStep achieved a devastating 95% on Killbot. He explained in the video description that he was not uploading videos because he was moving and had internet problems.<ref>https://www.youtube.com/watch?v=g5fXxroWgOM</ref> He finally verified this level on 3 November 2017. | Twenty days later, on 26 October 2017, BoldStep achieved a devastating 95% on Killbot. He explained in the video description that he was not uploading videos because he was moving and had internet problems.<ref>https://www.youtube.com/watch?v=g5fXxroWgOM</ref> He finally verified this level on 3 November 2017. | ||
On 12 September 2018, Zylenox verified the super-buffed version of Killbot that Antares was once set to verify. It took him a staggering 38,358 attempts to beat all versions of Killbot.<ref>https://www.youtube.com/watch?v=1XoSEWZ0dJg</ref> Since Zylenox played on a controller, and this level was harder than [[WOW]] (which was considered around #8 at that time), this was the hardest level beaten with a controller for nearly 21 months until [[Brandon Larkin]] beat [[kowareta]] on 2 June 2020.<ref>https://www.youtube.com/watch?v=905zK8E6uYg</ref> However, the Antares version of Killbot is still the hardest memory level beaten on a controller. | On 12 September 2018, [[Zylenox]] verified the super-buffed version of Killbot that Antares was once set to verify. It took him a staggering 38,358 attempts to beat all versions of Killbot.<ref>https://www.youtube.com/watch?v=1XoSEWZ0dJg</ref> Since Zylenox played on a controller, and this level was harder than [[WOW]] (which was considered around #8 at that time), this was the hardest level beaten with a controller for nearly 21 months until [[Brandon Larkin]] beat [[kowareta]] on 2 June 2020.<ref>https://www.youtube.com/watch?v=905zK8E6uYg</ref> However, the Antares version of Killbot is still the hardest memory level beaten on a controller. | ||
==Description== | ==Description== | ||
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Killbot begins with a mini-ball segment featuring sudden speed changes from half to triple speed and difficult timings. Then it switches to a mini-spider segment with the same gameplay style as the ball part. During these two segments, the Killbot is installed in the background. Then, it turns into an auto-cube section representing the downloading of the Killbot. After that, the music beat drops, and the player enters a triple-speed cube section, similar to a part in Fake A Doom. After that, a three-second auto segment comes next. | Killbot begins with a mini-ball segment featuring sudden speed changes from half to triple speed and difficult timings. Then it switches to a mini-spider segment with the same gameplay style as the ball part. During these two segments, the Killbot is installed in the background. Then, it turns into an auto-cube section representing the downloading of the Killbot. After that, the music beat drops, and the player enters a triple-speed cube section, similar to a part in Fake A Doom. After that, a three-second auto segment comes next. | ||
After that, a wave-mini-UFO dual comes next, which is very confusing due to the abrupt and frequent red flashes. Next, the player enters a ball-cube dual using the same confusing effects as the previous dual. Then, the player enters a wave-ball dual that, again, uses the same confusing effects as the last two segments. Afterwards, the player enters a wave-cube dual lasting four to five seconds, which then turns into a three to four-second auto segment. After that, the player enters a robot-cube dual that relies on straight-up memory to pass, due to its simple gameplay and confusing effects. After that, the player changes into a ball-spider dual that | After that, a wave-mini-UFO dual comes next, which is very confusing due to the abrupt and frequent red flashes. Next, the player enters a ball-cube dual using the same confusing effects as the previous dual. Then, the player enters a wave-ball dual that, again, uses the same confusing effects as the last two segments. Afterwards, the player enters a wave-cube dual lasting four to five seconds, which then turns into a three to four-second auto segment. After that, the player enters a robot-cube dual that relies on straight-up memory to pass, due to its simple gameplay and confusing effects. After that, the player changes into a ball-spider dual that utilises gameplay elements and effects similar to those of the last dual. | ||
After that, the player enters a tricky ship segment that involves very tight spaces, a lot of orbs blocking the way, and an infrequent straight-fly to make it more difficult. After that, the player enters a mini UFO section featuring frequent flashes, tight, crooked corridors, and a reverse-gravity portal as a chokepoint. The entire UFO section has good sync with the music, so it is possible to do this with little practice if one is attentive enough. Then the level ends with a cube section featuring one tiny, invisible spike at the end to ambush. Finally, the word 'Killbot', the credits, the text 'thanks', and a list of dedications appear. | After that, the player enters a tricky ship segment that involves very tight spaces, a lot of orbs blocking the way, and an infrequent straight-fly to make it more difficult. After that, the player enters a mini UFO section featuring frequent flashes, tight, crooked corridors, and a reverse-gravity portal as a chokepoint. The entire UFO section has good sync with the music, so it is possible to do this with little practice if one is attentive enough. Then the level ends with a cube section featuring one tiny, invisible spike at the end to ambush. Finally, the word 'Killbot', the credits, the text 'thanks', and a list of dedications appear. | ||