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Kyouki
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==Description== *'''0-12%:''' Kyouki begins with a fast cube section, with many game-modes, like the ball, spider, robot, etc. The game-modes change very quickly, and it takes a long time to learn this part. Many pads, portals, and orbs have bright, neon designs. There is a tight wave near the end, and after 12%, the player goes into a triple-speed change into the next section. *'''12-21%:''' The next area is rapid game-mode switching, fast speed and tight timings. Several tight normal-wave and mini-wave sections are here, with frequent speed changes and tighter timings with the ball, robot, and spider. There are also several tight flying sections floating in the air. *'''21-30%:''' This section carries the same aesthetic as the others, with cube, ball, spider, and robot timings. At 26%, the player becomes a dual wave and must spam through a tight corridor. A fast cube follows that, with a tight mini-wave at the end. There are many tight timings and almost frame-perfect clicks here. *'''30-40%:''' This section starts with a tight ship, then continues with the neon, spider, ball, and robot timings section. A swift wave/mini-wave section begins at 36%, ending at 39% with a slow UFO section. *'''40-49%:''' From 40%-43%, there are spider/robot timings, orbs, pads and mini portals. After 43%, there is a squished monster straight-fly. After this, the duals begin with a cube dual, turning into a cube-ball section. Towards the halfway point of the level, there are mini-wave sections with the UFO, ball, robot, and spider. *'''49-58%:''' Past the halfway point, the level gets somewhat slower and has many different hard duals like cube-ball and cube-robot. This section concludes with a tight UFO-ship dual, featuring tight clicks and near-invisible gameplay. *'''58-68%:''' The level gets fast again and starts with the illusion of triple-spikes falling on the player. It is close to the first section but much tighter and faster. This section has no duals and is a very bright, epileptic section of the level. *'''68-78%:''' The level slows down until 72%, and the rest of the section is tight duals. The duals here are tight and fast: wave-wave, cube-cube, cube-ball, and cube-ship. *'''78-88%:''' This section starts with a Japanese symbol and then proceeds to a fast, very tight wave/mini-wave with gameplay close to [[Slaughterhouse|Slaughterhouse's]] mini-wave sections. It features many tight game-mode switches, culminating in a tight double-speed straight-fly section. *'''88-94%:''' This section is much slower than the other sections, mainly focusing on a wave, then UFO, then slow cube gameplay. The section ends with a small, neon straight-fly. *'''94-100%:''' There is a normal-speed cube section with tight orbs, timings and dash orbs. At 98%, there is an extended triple-spike. After passing the triple spike, the player encounters an end screen with multiple instances of the word 'Kyouki' flashing.
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