Laser Room: Difference between revisions

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== Gameplay ==
== Gameplay ==
The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the cube turns into a small form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb jump that requires timing. The player can't use it too quickly or they will crash into the spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.
The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the player changes into mini form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb timing that requires a good reaction time. The player can't hit it too quickly or they will crash into a spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.


Next is a UFO segment with a similar design, ending with monsters similar to the original Clubstep. The icon again changes into the cube and slows down for a while, focusing on simple orb jumps. Later it gains double and triple speed, changing into a ball with a simple orb jump and into a reverted mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release the button/screen or hold too much, they may crash either on the signature or in the spikes found on the ceiling. After this, the level ends.
Next is a UFO segment with a similar design, ending with monsters similar to those in the original Clubstep. The player again changes into a cube and slows down for a while, focusing on simple orb timings. Later the player gains double and triple speed, changing into a ball with a simple orb timing and into an upside-down mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release or hold too much, they may crash either into the signature or the spikes found on the ceiling. After this, the level ends.


== Trivia ==
== Trivia ==
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* The password for the level is 352476.
* The password for the level is 352476.
* The level contains 11,104 objects.
* The level contains 11,104 objects.
* It is the third and final level in the Demon Pack 17.
* It is the third and final level in Demon Pack 17.
*It is one of the most liked and downloaded online Demon levels in ''Geometry Dash''.
*It is one of the most liked and downloaded online Demon levels in ''Geometry Dash''.
*It is somewhat inspired by Steam Chamber by Darnoc, with some of the block designs of both levels being very similar.
*It is somewhat inspired by Steam Chamber by Darnoc, with some of the block designs of both levels being very similar.

Revision as of 12:37, 19 February 2021

Template:Infobox LevelLaser Room is a 1.8 Easy Demon created by TrueNature. It is the third and final level in the Demon Pack 17. It generally focuses on cube and ship skills. While it contains some memorization parts, they are pretty simple, with most of the difficulty coming from the duals. The majority of the level is at double speed. Despite being a Demon level, it is fairly easy, with some even considering it to be a Very Easy Demon.

Gameplay

The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the player changes into mini form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb timing that requires a good reaction time. The player can't hit it too quickly or they will crash into a spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.

Next is a UFO segment with a similar design, ending with monsters similar to those in the original Clubstep. The player again changes into a cube and slows down for a while, focusing on simple orb timings. Later the player gains double and triple speed, changing into a ball with a simple orb timing and into an upside-down mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release or hold too much, they may crash either into the signature or the spikes found on the ceiling. After this, the level ends.

Trivia

  • The password for the level is 352476.
  • The level contains 11,104 objects.
  • It is the third and final level in Demon Pack 17.
  • It is one of the most liked and downloaded online Demon levels in Geometry Dash.
  • It is somewhat inspired by Steam Chamber by Darnoc, with some of the block designs of both levels being very similar.
  • Laser Room is the final level in the whole of the Map Packs.

Walkthrough

File:Geometry Dash- Laser Room - By Nature (me!)