Laser Room: Difference between revisions

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{{Infobox Level
{{IB-Level
|title     = Laser Room
|image     = LaserRoom.png
|image      = LasR.png
|id        = 1777565
|creator    = TrueNature
|creator    = TrueNature
|difficulty = EasyDemon
|created    = [[Update 1.8]]
|stars      = 10
|length    = 1m 7s
|id        = 1777565
|objects    = 11,104
|song      = Clubstep
|difficulty = [[File:EasyDemon.png|35px]]
|composer  = DJ-Nate
|stars      = 10
|song_id    = Official
|downloads  =
|likes      =
|rating    = Featured
|artist    = DJ-Nate
|music      = Clubstep
|previous  = [[Moon Adventure]]
}}
}}
{{Quote
'''Laser Room''' is a 1.8 Easy Demon created by TrueNature. It is the third and final level in Demon Pack 17. It generally focuses on cube and ship skills. While it contains some memorization parts, they are pretty simple, with most of the difficulty coming from the duals. The majority of the level is at double-speed. Despite being a Demon level, it is fairly easy, with some even considering it to be a Very Easy Demon.
|Password is on my YouTube! Geometry dash Nature---- 11104 Objects!
 
|TrueNature
==Description==
}}
*The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the player changes into mini form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb timing that requires a good reaction time. The player can't hit it too quickly or they will crash into a spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.
'''[[Laser Room]]''' is a 1.8 Easy Demon created by TrueNature. It is the third and final level in Demon Pack 17. It generally focuses on cube and ship skills. While it contains some memorization parts, they are pretty simple, with most of the difficulty coming from the duals. The majority of the level is at double-speed. Despite being a Demon level, it is fairly easy, with some even considering it to be a Very Easy Demon.
*Next is a UFO segment with a similar design, ending with monsters similar to those in the original Clubstep. The player again changes into a cube and slows down for a while, focusing on simple orb timings. Later the player gains double and triple speed, changing into a ball with a simple orb timing and into an upside-down mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release or hold too much, they may crash either into the signature or the spikes found on the ceiling. After this, the level ends.


==Gameplay==
==Gameplay==
The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the player changes into mini form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb timing that requires a good reaction time. The player can't hit it too quickly or they will crash into a spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.
Next is a UFO segment with a similar design, ending with monsters similar to those in the original Clubstep. The player again changes into a cube and slows down for a while, focusing on simple orb timings. Later the player gains double and triple speed, changing into a ball with a simple orb timing and into an upside-down mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release or hold too much, they may crash either into the signature or the spikes found on the ceiling. After this, the level ends.


==Trivia==
==Trivia==
*The level's password is 352476.
*It is one of the most liked and downloaded online Demon levels.
*The level contains 11,104 objects.
*The level is 1m 7s in length.
*Laser Room is the final level of the Map Packs.
*It is one of the most liked and downloaded online Demon levels in ''Geometry Dash''.
*It is somewhat inspired by Steam Chamber by [[Darnoc]], with some of the block designs of both levels being very similar.
*It is somewhat inspired by Steam Chamber by [[Darnoc]], with some of the block designs of both levels being very similar.
*It is the 30th most-downloaded user level in the game.
==Walkthrough==
[[File:Geometry Dash- Laser Room - By Nature (me!)|thumb|center|335 px]]
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 15:01, 5 September 2025

Laser Room
ID

1777565

Creator(s)

TrueNature

Created
Attributes
Difficulty

10

Length

1m 7s

Objects

11,104

Statistics
Rating

Featured

Audio info
Artist(s)

DJ-Nate

Music

Clubstep

Level sequence
Previous

Laser Room is a 1.8 Easy Demon created by TrueNature. It is the third and final level in Demon Pack 17. It generally focuses on cube and ship skills. While it contains some memorization parts, they are pretty simple, with most of the difficulty coming from the duals. The majority of the level is at double-speed. Despite being a Demon level, it is fairly easy, with some even considering it to be a Very Easy Demon.

Description

  • The level starts with a double-speed cube section with simple jumps that require some memorization. After it, the player changes into mini form with quick jumps and memory-based gameplay. Some jumps require decent timing, but they're fairly easy to memorize. Later a dual cube appears, which isn't fully symmetrical, starting with an orb timing that requires a good reaction time. The player can't hit it too quickly or they will crash into a spiky block. The rest of the dual is very simple, as the player has enough time to react. The dual ends after a while and a few seconds later, it will turn into a ship, focusing on curvy flying with a few gravity portals.
  • Next is a UFO segment with a similar design, ending with monsters similar to those in the original Clubstep. The player again changes into a cube and slows down for a while, focusing on simple orb timings. Later the player gains double and triple speed, changing into a ball with a simple orb timing and into an upside-down mini-ship with a few portals which lead to the end. The creator's signature appears, but the player has to stay in the air. If they release or hold too much, they may crash either into the signature or the spikes found on the ceiling. After this, the level ends.

Gameplay

Trivia

  • It is one of the most liked and downloaded online Demon levels.
  • It is somewhat inspired by Steam Chamber by Darnoc, with some of the block designs of both levels being very similar.