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==Description== ===Title=== The title of a level signifies its name, having a character limit of 20 characters. Spaces also count as characters when being used for a title name. Level titles are limited to alphanumeric characters. Since the search bar does not permit the use of characters that are not letters or numbers, levels that use dashes at the beginning of their title (ex. [[-sirius-]]) cannot be searched. Instead, they must be found by searching the creator's levels or scrolling through the options in the search menu. Currently, levels with special characters cannot be uploaded to the server. When the play clicks the plus (+) icon, the name writes ''Unnamed'' or ''Level Name''. ===Lengths=== *Level lengths are determined as follows: **Tiny: 0-9 seconds (includes copied levels until edited) **Short: 10-29 seconds **Medium: 30-59 seconds **Long: 60-119 seconds **XL: 120+ seconds **Plat.: All levels in Platformer game type ===Custom songs=== [[File:NewgroundsAudioNotice.jpg|right|270px]] Since [[Update 1.9]], instead of using the soundtracks used in main levels, there is the option to download other music from the [https://www.newgrounds.com/audio Newgrounds Audio Portal]. Since [[Update 2.2]], instead of using the soundtracks used in main levels and the [https://www.newgrounds.com/audio Newgrounds Audio Portal], you can use 6000+ songs in a music library, from Nocopyrightsounds(NCS) and from other creators. If a Newgrounds song is completely verified, it can be used in the game. To do so, you must select the gear button in the top right corner, select the "Custom" option, and then type in the ID of the desired song. To find the ID of the song, you can find the song on Newgrounds. They then must download the song and click the Use button, which will use the song in the level. Anything that pulses to a regular song (such as rings and certain decorations) can also pulse to a custom song if there is a clear beat. If you have downloaded a song, you can also click the saved songs button to quickly use a downloaded song in your level. However, there is a limit to the number of songs you can have saved. Despite this, in the options menu, there is an option to remove this limit. In the custom songs menu, there is a gear to change the start offset, playtest the music and make the music fade in or fade out. There is a guideline editor that creates guidelines for the song. You can again put the start offset, and you can record the guidelines. You can clear them using the Clear button. ====Whitelisted artists==== When custom music was added to the game, many people uploaded others' music to their Newgrounds page in order to use specific tracks. They then forced others in the community to scout them (Newgrounds' system of verification for allowing users to upload their songs to the audio portal: more info can be found [https://www.newgrounds.com/bbs/topic/1318101 here]), and Newgrounds moderators spent hours of their time deleting these songs. To address this, an internal whitelist of artists whose music would be allowed to be used in the game was created. Prior to March 2020, only the developer could add artists to the whitelist, where now elder moderators can also add to the list. See also: [https://web.archive.org/web/20220915050329/http://robtopgames.com/blog/2017/02/01/geometry-dash-newgrounds Geometry Dash + Newgrounds Blog Post] ===Fonts=== The level editor contains 60 fonts that the player can choose from: {| class="wikitable" !Fonts 1-20 !Fonts 21-40 !Fonts 41-60 |- | *'''Font 1:''' Pusab (default) *'''Font 2:''' TRS Million *'''Font 3:''' SF Distant Galaxy *'''Font 4:''' Relish Gargler *'''Font 5:''' Joystix *'''Font 6:''' Good Dog *'''Font 7:''' Dancing Script *'''Font 8:''' Stencilla *'''Font 9:''' Xirod *'''Font 10:''' Minecraftory *'''Font 11:''' Super Mario 256 *'''Font 12:''' Ketchum *'''Font 13:''' Gargle *'''Font 14:''' Amatic *'''Font 15:''' Cartwheel *'''Font 16:''' Mothproof Scipt *'''Font 17:''' Lemon Milk Bold *'''Font 18:''' Lemon Milk *'''Font 19:''' Minecraft *'''Font 20:''' Optimus Princeps | *'''Font 21:''' Autolova *'''Font 22:''' Karate *'''Font 23:''' A Annyeong Hayseyo *'''Font 24:''' Ausweis Hollow *'''Font 25:''' Gyspy Curse *'''Font 26:''' Magic School Two *'''Font 27:''' Old English Five *'''Font 28:''' Yea Papa *'''Font 29:''' Ninja Naruto *'''Font 30:''' Metal Lord *'''Font 31:''' Drip Drop *'''Font 32:''' Electroharmonix *'''Font 33:''' Aladin *'''Font 34:''' Creepster *'''Font 35:''' Call Of Ops Duty *'''Font 36:''' BlocParty *'''Font 37:''' Astron Boy *'''Font 38:''' Osaka Sans Serif *'''Font 39:''' Some Time Later *'''Font 40:''' Fatboy Slim BLTC | *'''Font 41:''' Moria Citadel *'''Font 42:''' Rise of Kingdom *'''Font 43:''' Fantaisie Artistique *'''Font 44:''' Edge of the Galaxy *'''Font 45:''' Wash Your Hand *'''Font 46:''' Bitwise *'''Font 47:''' Foul Fiend *'''Font 48:''' Nandaka Western *'''Font 49:''' Evil Empire *'''Font 50:''' Comical Cartoon *'''Font 51:''' Carton Six *'''Font 52:''' Assassin Ninja *'''Font 53:''' Public Pixel *'''Font 54:''' New Walt Disney UI *'''Font 55:''' Random 5 *'''Font 56:''' Crafting Lesson *'''Font 57:''' Game Of Squids *'''Font 58:''' Monster Game *'''Font 59:''' Lo-sumires *'''Font 60:''' Gewtymol |} The chosen font affects the appearance of the attempt count and all text objects in the level. A level can only have one font, and it cannot be changed mid-level. ===Objects=== ''For more information about objects, see [[Objects]].'' *The limit of objects able to be used in a level was initially 4,000 objects. *In [[Update 1.3]], the limit was raised to 6,000 objects. *In [[Update 1.6]], the limit was raised to 8,000 objects. *In [[Update 1.7]], the limit was raised to 10,000 objects. *In [[Update 1.8]], the limit was raised to 12,000 objects. *In [[Update 1.9]], the limit was raised to 15,000 objects. *In Update 1.921, the limit was raised to 20,000 objects. *In [[Update 2.0]], the limit was raised to 30,000 objects. *In [[Update 2.1]], the limit was raised to 80,000 objects, with a secondary 'limit' at 40,000 objects. *In [[Update 2.2]], there is no longer a hard limit on object count. The first 'limit' at 40,000 objects and the second 'limit' at 80,000 objects still exist, but both can be removed.
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