Editing Level Editor

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[[File:hitboxes.jpg|270px|thumb|All the hitboxes, in the order listed above.]]
[[File:hitboxes.jpg|270px|thumb|All the hitboxes, in the order listed above.]]
|Resume: Returns you to the level editor.
|Resume: Returns you to the level editor.
|Re-group: Changes the group(s) of the selected object(s) to the next free group(s), consistently keeping any matching groups; also changes group(s) (and for some reason itemIDs) used inside triggers.
|Re-group: Changes the group(s) of the selected object(s) to the next free group(s), consistently keeping any match
|Keys (PC only): Shows editor keybinds; as of 2.2081, these cannot be customized, though [[RobTop]] does seem to have plans to allow for that.
|Keys (PC only): Shows editor keybinds; as of 2.2081, these cannot be customized, though [[RobTop]] does seem to have plans to allow for that.
|Draw Trigger Boxes: Shows cyan hitboxes around touch triggers and, for some reason, collectibles.
|Draw Trigger Boxes: Shows cyan hitboxes around touch triggers and, for some reason, collectibles.
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|Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level).
|Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level).
|Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers.
|Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers.
|Build Helper: Re-group, without changing groups used inside triggers (I am not even joking it's almost the same thing)
|Build Helper: Re-group (I am not even joking it's the exact same thing)
|Playtest Music: Enables music while playtesting.
|Playtest Music: Enables music while playtesting.
|Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason.
|Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason.
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|Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button.
|Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button.
|—
|—
|New GroupX: Functions as "Build Helper", but in order from left to right (see next column, top).
|New GroupX: Functions as re-group, but in order from left to right (on the x-axis).
|Uncheck Portals: Unchecks the "Preview" checkbox on all gamemode portals (see "Edit Group")
|Uncheck Portals: Unchecks the "Preview" checkbox on all gamemode portals (see "Edit Group")
|Grid On Top: Moves the grid between the MG and G layers.
|Grid On Top: Moves the grid between the MG and G layers.
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|Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour.
|Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour.
|—
|—
|New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top).
|New GroupY: Functions as re-group, but in order from bottom to top (on the y-axis).
|—
|—
|Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up.
|Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up.
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