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===Pause Menu & Editor Settings===
===Pause Menu & Editor Settings===
This menu contains various tools, as well as the settings that apply to the editor itself. Some are found inside the extra settings menu (indicated by the gear button) within the pause menu.
This menu contains various tools, as well as the settings that apply to the editor itself. Some are found inside the extra settings menu (indicated by the gear button) within the pause menu.<br>
[still unfinished, will finish soon]
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<gallery mode="packed">
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Pause main.jpg|Pause menu
Pause main.jpg|Pause menu
Pause settings 0.jpg|Extra settings, pg 1
Pause settings 0.jpg|Extra settings, pg 1
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|Playtest Music: Enables music while playtesting.
|Playtest Music: Enables music while playtesting.
|Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason.
|Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason.
|rowspan="11"|—
|—
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|Preview Mode: Shows the actual colours of objects and the BG, G, and MG.
|Preview Mode: Shows the actual colours of objects and the BG, G, and MG.
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|Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers.
|Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers.
|Hide Path: Hides the green path left behind by your icon while playtesting.
|Hide Path: Hides the green path left behind by your icon while playtesting.
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|Preview Animations: Shows the animations of monsters and the rotation of sawblade objects.
|Preview Animations: Shows the animations of monsters and the rotation of sawblade objects.
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|Playtest No Grid: Turns off the grid while playtesting.
|Playtest No Grid: Turns off the grid while playtesting.
|Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally.
|Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally.
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|Preview Particles: Shows particle effects in the editor.
|Preview Particles: Shows particle effects in the editor.
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|Enable Link Controls: Enables the Ignore Link, Link, and Unlink buttons in the editor (see "Buttons" above).
|Enable Link Controls: Enables the Ignore Link, Link, and Unlink buttons in the editor (see "Buttons" above).
|Playtest Smooth Fix: Enables smooth fix when playtesting in the editor (this is a main game setting).
|Playtest Smooth Fix: Enables smooth fix when playtesting in the editor (this is a main game setting).
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|Preview Shaders: Shows shader effects in the editor.
|Preview Shaders: Shows shader effects in the editor.
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|Playtest No UI: Hides the editor buttons and the position slider while playtesting, except for the Playtest button (now Pause Playtest) and the Stop Playtest button that appears when playtesting.
|Playtest No UI: Hides the editor buttons and the position slider while playtesting, except for the Playtest button (now Pause Playtest) and the Stop Playtest button that appears when playtesting.
|Disable Paste State Groups: GroupIDs are no longer pasted onto objects "Paste State" is used on.
|Disable Paste State Groups: GroupIDs are no longer pasted onto objects "Paste State" is used on.
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|Show Ground: Shows the ground in the editor, if turned off the ground is visually replaced by a white line in the editor.
|Show Ground: Shows the ground in the editor, if turned off the ground is visually replaced by a white line in the editor.
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|Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered.
|Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered.
|Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked.
|Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked.
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|Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button.
|Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button.
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|Grid On Top: Moves the grid between the MG and G layers.
|Grid On Top: Moves the grid between the MG and G layers.
|Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately.
|Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately.
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|Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour.
|Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour.
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|Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up.
|Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up.
|Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause".
|Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause".
|—
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|Select Filter: Allows the deletion filters seen on the delete toolbar (on the right side) to also filter object selections, meaning you can only select what the delete filter allows you to delete.
|Select Filter: Allows the deletion filters seen on the delete toolbar (on the right side) to also filter object selections, meaning you can only select what the delete filter allows you to delete.
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|Hold To Swipe: When checked, holding anywhere for ~.35 seconds (7/20 of a second), swipe mode is temporarily activated (basically "hold + drag for swipe without swipe mode").
|Hold To Swipe: When checked, holding anywhere for ~.35 seconds (7/20 of a second), swipe mode is temporarily activated (basically "hold + drag for swipe without swipe mode").
|Increase Undo/Redo: Increases the amount of time undo/redo may be used before the game stops bothering to remember what there is to be undone/redone.
|Increase Undo/Redo: Increases the amount of time undo/redo may be used before the game stops bothering to remember what there is to be undone/redone.
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|Ignore Damage: Player receives no damage from sources that would otherwise kill the player, wave slides on surfaces.
|Ignore Damage: Player receives no damage from sources that would otherwise kill the player, wave slides on surfaces.
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|Buttons Per Row: How many buttons should be in each row on the toolbar. Minimum 6, maximum 12.
|Buttons Per Row: How many buttons should be in each row on the toolbar. Minimum 6, maximum 12.
|Increase Scale: Doubles the max scale limit and halves the min scale limit. (0.5—2 —→ 0.25—4). Max and min scale never affects the warp tool.
|Increase Scale: Doubles the max scale limit and halves the min scale limit. (0.5—2 —→ 0.25—4). Max and min scale never affects the warp tool.
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|colspan="4"|—
|colspan="4"|—
|Button Rows: How many rows of buttons should be displayed on the toolbar, can only be 2 or 3.
|Button Rows: How many rows of buttons should be displayed on the toolbar, can only be 2 or 3.
|Small Warp Buttons: Shrinks the buttons that are dragged when using the warp tool.
|Small Warp Buttons: Shrinks the buttons that are dragged when using the warp tool.
|—
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