Editing Level Editor
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| Latest revision | Your text | ||
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|Copy: Copies the selected object(s). | |Copy: Copies the selected object(s). | ||
|Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object. | |Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object. | ||
|Copy Values: Copies an object's | |Copy Values: Copies an object's color, groupID, and extra attributes (found in "Edit Group"). | ||
| | |Color/HSV: Allows you to edit the color and see it update in real time. Once clicked/tapped the first time, it turns into an HSV (Hue-Saturation-Value) button, which allows you to edit the Hue, Saturation, and Brightness (Value) of an object. | ||
|Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar. | |Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar. | ||
|Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area. | |Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area. | ||
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|Paste: Pastes the copied object(s) at your current position in the editor (there is an option to see this visually). | |Paste: Pastes the copied object(s) at your current position in the editor (there is an option to see this visually). | ||
|Edit Group: A menu with a lot of options for doing things like adding groups or gameplay channels to objects; see the "Edit Group" section for more information. | |Edit Group: A menu with a lot of options for doing things like adding groups or gameplay channels to objects; see the "Edit Group" section for more information. | ||
|Paste State: Pastes every attribute from the object "Copy Values" was used on, except for | |Paste State: Pastes every attribute from the object "Copy Values" was used on, except for color. | ||
|Go To Layer: Goes to the selected object's(s') Editor Layer. See the rightmost column | |Go To Layer: Goes to the selected object's(s') Editor Layer. See the rightmost column | ||
|Edit Mode: In this mode, clicking/tapping an object selects it; selected objects are highlighted green. On the toolbar, there are options for moving, rotating, or scaling objects. | |Edit Mode: In this mode, clicking/tapping an object selects it; selected objects are highlighted green. On the toolbar, there are options for moving, rotating, or scaling objects. | ||
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|Unlink Objects: Undoes the effect the Link Objects button applies. | |Unlink Objects: Undoes the effect the Link Objects button applies. | ||
|Copy + Paste: Duplicates the selected object(s) on top of itself/themselves. | |Copy + Paste: Duplicates the selected object(s) on top of itself/themselves. | ||
|Edit Object: Used for just about every object; for many, it controls | |Edit Object: Used for just about every object; for many, it controls color; for triggers, it allows you to edit their behavior; for portals, it gives you camera options. | ||
|Paste | |Paste Color: The oppisite of "Paste State", only pastes color. | ||
|De-Select: De-selects the currently selected object(s). | |De-Select: De-selects the currently selected object(s). | ||
|Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects. | |Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects. | ||
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!Page 3 | !Page 3 | ||
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|Show Hitboxes: Shows the hitboxes of every object that has one. The hitboxes' | |Show Hitboxes: Shows the hitboxes of every object that has one. The hitboxes' colors correspond to their object types: | ||
*Blue Hitboxes: Static objects, solid platforms, can only be rotated at 90° increments. | *Blue Hitboxes: Static objects, solid platforms, can only be rotated at 90° increments. | ||
*Cyan Hitboxes: Passable hitboxes, platforms that only have collision when landing on the side opposite the direction of gravity (if gravity is down, like default, only the top side has collision). Can only be rotated at 90° increments, can only be achieved through "Edit Group". | *Cyan Hitboxes: Passable hitboxes, platforms that only have collision when landing on the side opposite the direction of gravity (if gravity is down, like default, only the top side has collision). Can only be rotated at 90° increments, can only be achieved through "Edit Group". | ||
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|Static Trace Arrows: Disables the arrows seen with the trace in/out options from moving. | |Static Trace Arrows: Disables the arrows seen with the trace in/out options from moving. | ||
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|Hide Invisible: Hides objects with an opacity of 0, whether through | |Hide Invisible: Hides objects with an opacity of 0, whether through color channels, the alpha trigger, or the "Hide" option (see "Edit Group" below). | ||
|Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level). | |Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level). | ||
|Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers. | |Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers. | ||
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|rowspan="11"|— | |rowspan="11"|— | ||
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|Preview Mode: Shows the actual | |Preview Mode: Shows the actual colors of objects and the BG, G, and MG. | ||
|Save & Exit: Saves the level and takes you back to the levels page. | |Save & Exit: Saves the level and takes you back to the levels page. | ||
|AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored. | |AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored. | ||
|Copy + | |Copy + Color: Copies an object and its color. This isn't too useful seeing as copying an object already copies its color anyways. | ||
|Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers. | |Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers. | ||
|Hide Path: Hides the green path left behind by your icon while playtesting. | |Hide Path: Hides the green path left behind by your icon while playtesting. | ||
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|Save: Just saves the level data. | |Save: Just saves the level data. | ||
|AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored. | |AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored. | ||
|Paste + | |Paste + Color: Pastes an object and its color at your current editor position. | ||
|Playtest No Grid: Turns off the grid while playtesting. | |Playtest No Grid: Turns off the grid while playtesting. | ||
|Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally. | |Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally. | ||
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|Help: Opens the official editor guide by [[Viprin|ViPriN]] and AutoNick. It's 206 pages long. | |Help: Opens the official editor guide by [[Viprin|ViPriN]] and AutoNick. It's 206 pages long. | ||
|Select All Right: Selects every single object right of your current editor position and in the current editor layer. | |Select All Right: Selects every single object right of your current editor position and in the current editor layer. | ||
|Reset Unused: Resets | |Reset Unused: Resets color channels not being used by any objects to white with 1.00 opacity, and makes them available as "Next Free". | ||
|Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered. | |Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered. | ||
|Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked. | |Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked. | ||
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|Show Object Info: Shows information about the selected object(s) - such as | |Show Object Info: Shows information about the selected object(s) - such as color, group, and position - to the right of the Preview Music button, below the Redo button. | ||
|— | |— | ||
|New GroupX: Functions as "Build Helper", but in order from left to right (see next column, top). | |New GroupX: Functions as "Build Helper", but in order from left to right (see next column, top). | ||
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|Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately. | |Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately. | ||
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|Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping | |Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behavior. | ||
|— | |— | ||
|New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top). | |New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top). | ||
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*In Update 2.1, all of the colour triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one colour trigger. However, original colour triggers are still in-game to keep 2.1 and newer updates compatible with older levels. | *In Update 2.1, all of the colour triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one colour trigger. However, original colour triggers are still in-game to keep 2.1 and newer updates compatible with older levels. | ||
**The only exception is the BG trigger, whose "Tint Ground" feature, which also coloured G1, is no longer accessible; though BG triggers from previous updates that had this option selected still work. | **The only exception is the BG trigger, whose "Tint Ground" feature, which also coloured G1, is no longer accessible; though BG triggers from previous updates that had this option selected still work. | ||
*In Update 2.1, colour channels 1,000 through 1,007 and 1,009 through 1,012 were reserved for BG, Ground, Line, 3DL, Object, Player | *In Update 2.1, colour channels 1,000 through 1,007 and 1,009 through 1,012 were reserved for BG, Ground, Line, 3DL, Object, Player Color 1, Player Color 2, Light BG, Ground 2, Black, White, and Lighter respectively; attempting to use them would crash the game. Despite the bug being "fixed" in Update 2.11, players can still type in colours past 999; colours after 1,012 crash the game due to out-of-bounds edits. | ||
**In Update 2.2, colour channels 1013 and 1014 are reserved for Middleground 1 and Middleground 2, respectively. Colour channel 1008 remains unused. | **In Update 2.2, colour channels 1013 and 1014 are reserved for Middleground 1 and Middleground 2, respectively. Colour channel 1008 remains unused. | ||
*The version of the orange teleportation portal introduced in Update 2.0 does not have a button in the editor, as it is automatically placed above the blue teleportation portal along its y-axis. It is bound to the blue entry portal by necessity of its function and consequently cannot be independently moved along its own x-axis. | *The version of the orange teleportation portal introduced in Update 2.0 does not have a button in the editor, as it is automatically placed above the blue teleportation portal along its y-axis. It is bound to the blue entry portal by necessity of its function and consequently cannot be independently moved along its own x-axis. | ||