Editing Level Editor

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  |Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object.
  |Edit Special: Only works for some objects (like [[transporters]], [[portals]], and some [[triggers]]), pulls up a menu associated with that object.
  |Copy Values: Copies an object's colour, groupID, and extra attributes (found in "Edit Group").
  |Copy Values: Copies an object's colour, groupID, and extra attributes (found in "Edit Group").
  |Colour/HSV: Allows you to edit the colour and see it update in real time. Once clicked/tapped the first time, it turns into an HSV (Hue-Saturation-Value) button, which allows you to edit the Hue, Saturation, and Brightness (Value) of an object.
  |Color/HSV: Allows you to edit the colour and see it update in real time. Once clicked/tapped the first time, it turns into an HSV (Hue-Saturation-Value) button, which allows you to edit the Hue, Saturation, and Brightness (Value) of an object.
  |Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar.
  |Build Mode: In this mode, clicking/tapping places an object within the nearest grid tile. On the toolbar (right next to these buttons), there are many hundreds of objects for you to select for placement. If you click/tap an object without any object selected, then that object is automatically selected on the toolbar.
  |Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area.
  |Swipe Mode: This allows you to drag (your cursor on PC) to place/delete many objects, or select objects in an area.
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  |Copy + Paste: Duplicates the selected object(s) on top of itself/themselves.  
  |Copy + Paste: Duplicates the selected object(s) on top of itself/themselves.  
  |Edit Object: Used for just about every object; for many, it controls colour; for triggers, it allows you to edit their behaviour; for portals, it gives you camera options.
  |Edit Object: Used for just about every object; for many, it controls colour; for triggers, it allows you to edit their behaviour; for portals, it gives you camera options.
  |Paste Colour: The oppisite of "Paste State", only pastes colour.
  |Paste Color: The oppisite of "Paste State", only pastes colour.
  |De-Select: De-selects the currently selected object(s).
  |De-Select: De-selects the currently selected object(s).
  |Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects.
  |Delete Mode: In this mode, click/tapping an object deletes it. On the toolbar, you can select filters for deleting only certain objects.
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|Save & Exit: Saves the level and takes you back to the levels page.
|Save & Exit: Saves the level and takes you back to the levels page.
|AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored.
|AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored.
|Copy + Colour: Copies an object and its colour. This isn't too useful seeing as copying an object already copies its colour anyways.
|Copy + Color: Copies an object and its colour. This isn't too useful seeing as copying an object already copies its colour anyways.
|Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers.
|Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers.
|Hide Path: Hides the green path left behind by your icon while playtesting.
|Hide Path: Hides the green path left behind by your icon while playtesting.
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|Save: Just saves the level data.
|Save: Just saves the level data.
|AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored.
|AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored.
|Paste + Colour: Pastes an object and its colour at your current editor position.
|Paste + Color: Pastes an object and its colour at your current editor position.
|Playtest No Grid: Turns off the grid while playtesting.
|Playtest No Grid: Turns off the grid while playtesting.
|Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally.
|Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally.
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|New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top).
|New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top).
|—
|—
|Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up.
|Hide Background: Replaces the BG with a dark grey gradient that gets darker as you go up.
|Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause".
|Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause".
|-
|-
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*In Update 2.1, all of the colour triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one colour trigger. However, original colour triggers are still in-game to keep 2.1 and newer updates compatible with older levels.
*In Update 2.1, all of the colour triggers (BG, Ground, Ground2, Line, 3DL, Obj) were merged into one colour trigger. However, original colour triggers are still in-game to keep 2.1 and newer updates compatible with older levels.
**The only exception is the BG trigger, whose "Tint Ground" feature, which also coloured G1, is no longer accessible; though BG triggers from previous updates that had this option selected still work.
**The only exception is the BG trigger, whose "Tint Ground" feature, which also coloured G1, is no longer accessible; though BG triggers from previous updates that had this option selected still work.
*In Update 2.1, colour channels 1,000 through 1,007 and 1,009 through 1,012 were reserved for BG, Ground, Line, 3DL, Object, Player Colour 1, Player Colour 2, Light BG, Ground 2, Black, White, and Lighter respectively; attempting to use them would crash the game. Despite the bug being "fixed" in Update 2.11, players can still type in colours past 999; colours after 1,012 crash the game due to out-of-bounds edits.
*In Update 2.1, colour channels 1,000 through 1,007 and 1,009 through 1,012 were reserved for BG, Ground, Line, 3DL, Object, Player Color 1, Player Color 2, Light BG, Ground 2, Black, White, and Lighter respectively; attempting to use them would crash the game. Despite the bug being "fixed" in Update 2.11, players can still type in colours past 999; colours after 1,012 crash the game due to out-of-bounds edits.
**In Update 2.2, colour channels 1013 and 1014 are reserved for Middleground 1 and Middleground 2, respectively. Colour channel 1008 remains unused.
**In Update 2.2, colour channels 1013 and 1014 are reserved for Middleground 1 and Middleground 2, respectively. Colour channel 1008 remains unused.
*The version of the orange teleportation portal introduced in Update 2.0 does not have a button in the editor, as it is automatically placed above the blue teleportation portal along its y-axis. It is bound to the blue entry portal by necessity of its function and consequently cannot be independently moved along its own x-axis.
*The version of the orange teleportation portal introduced in Update 2.0 does not have a button in the editor, as it is automatically placed above the blue teleportation portal along its y-axis. It is bound to the blue entry portal by necessity of its function and consequently cannot be independently moved along its own x-axis.
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