Level Editor: Difference between revisions
m →Trivia |
m →Options: added a small part on 1.9 |
||
| Line 24: | Line 24: | ||
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen. | After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen. | ||
The [[Update 1.9]] introduced the possibility to have 4 color channels to use for objects. It revolutioned the levels. | |||
---- | ---- | ||
Revision as of 14:38, 25 November 2014
The Level Editor is a feature of Geometry Dash that gives the player the building of User created levels as well as being able to share them with other players.
Initial selection
Le can be changed by clicking on the box with dim text reaction
The level's titding "Level Name" on the top of the screen. Creators are limited to a name that is 19 characters long (including spaces). Since Update 1.9, the no name levels appears like ''Unnamed 0'' As of 1.9, the two official level names that cannot be used are Theory of Everything 2 and Electroman Adventures, both of which must be written by taking out spaces. Because of this, all Theory of Everything remakes use "ToE" to signify the level name.
Level Description
The level's description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username.
Getting started
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen.
Options
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.
Music can be modified very easily, but Stereo Madness is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The 1.9 update introduced the feature that allowed creators to use music from Newgrounds.
In order to change the level's color themes, players are also required to tap on the gear button, and simply tap the letters "BG" or "Ground" to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the right it should say edit object and it should give you a color wheel.
Update 1.7 introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO. The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.
After Update 1.8 and the addition of the level Hexagon Force, the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.
The Update 1.9 introduced the possibility to have 4 color channels to use for objects. It revolutioned the levels.
Help develop a complete Walk-through for all the features of the level editor below.
Selection tabs
There are ten different tabs for spikes, blocks, platforms, gears, portals, sloped, decoration, more decoration, moving objects, and background objects.
Miscellaneous
These are special options which mostly do not have any effect on the player but affect the surroundings of the player/the level itself.
Colour Options
These options change the colour of the background, the ground, lines and some objects. The player will not be killed if they run into one of these.
- BG:Modifies the background colour and transitions. Can also override the ground colour.
- Object:Modifies objects' outline colour and transitions.
- Line:Modifies the ground's outline colour and transitions.
- Ground:Modifies the ground's body colour and transitions.
- Colour1, Colour2, Colour3, Colour4:Modifies simple colours of objects.
- 3DL:Modifies colour of 3D line effect.
Start Position
Re-positions the icon starting position elsewhere. Special options can determine the icon's attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.
- Note that you cannot verify a level if you have a start position.
Player Trail
This enables a shadowing trail of your icons behind you as you play. You can either enable or disable this.
- The trail is the same colour as your primary colour.
- This does not override the rainbow trail earned for beating 10 Map Packs.
Transition Blocks
These blocks are used to change how the level moves and transitions when playing in practice/normal mode. They can be found by moving to the second tab in the colour options. These are (as of 1.9):
- No transition.
- Blocks will appear moving downwards and disappear moving upwards
- Blocks will appear moving upwards and disappear moving downwards
- Blocks will appear moving to the right and disappear moving from the right.
- Blocks will appear moving to the left and disappear moving from the left.
- Blocks will shrink to the left and grow from the right.
- Blocks will grow to the right and shrink from the left.
- Blocks will implode in front of you and explode behind you.
- Blocks will explode in front of you and implode behind you.
- Blocks will appear by dropping/rising from the top and bottom and disappear by rising/dropping from the bottom and top.
- Blocks will appear by rising/dropping from the top and bottom and disappear by dropping/rising from the bottom and top.
Object Sequencers
- Cube:Starts the level out in the cube form.
- Ship:Starts the level out in the ship form.
- Ball:Starts the level out in the ball form.
- UFO:Starts the level out in the UFO form.
- Wave: Starts the level out in Wave form.
Trivia
- Out of the seven BG and Ground textures, only four have been used in default levels: the standard "blocky" texture (used in Stereo Madness through Clubstep), the "Bubble" texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force andBlast Processing) and the Vortex texture (used inTheory of Everything 2). As well as this, the zig-zagging ground texture (added in 1.7) wasn't used in a main level until 1.9, for ToE II.
- There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.
- There are five kinds of lengths in a custom level. Tiny, Short, Medium, Long, and Extra-Long.
- If you click the "Help" button on the custom music screen, There is an example ID(568699), which is the song "Hexagon Force" by Waterflame.