Level Editor
The Level Editor is a feature of Geometry Dash that allows the building of user-created levels as well as being able to share them with other players.
Getting started
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen. Multiple pages are available.
Options
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Level Name
The level's title can be changed by clicking on the box with dim text reading "Level Name" on the top of the screen. Creators are limited to a name that is 20 characters long (including spaces). Currently, the only official level's name that cannot be used is Electroman Adventures, which must be written without spaces. Because of this, all Theory of Everything remakes use "ToE" to signify the level name.
Level Description
The level's description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username.
Selection tabs
Please expand.
Miscellaneous
These are special options which mostly do not have
Start Position
- Start Position: Repositions the icon starting position elsewhere. Special options can determine the icon's attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.
Colour Options
- BG: Modifies the background colour and transitions. Can also override the ground colour.
- Object: Modifies objects' outline colour and transitions.
- C Object: Modifies objects' body colour and transitions.
- Line: Modifies the ground's outline colour and transitions.
- Ground: Modifies the ground's body colour and transitions.
Object Sequencers
- Cube: Starts the level out in the cube form.
- Ship: Starts the level out in the ship form.
- Ball: Starts the level out in the ball form.
- UFO: Stars the level out in the UFO form.
Trivia
- Out of the five BG and Ground textures, only three have been used in default levels: the standard "blocky" texture (used in Stereo Madness through Clubstep), the "Bubble" texture (used in Electrodynamix), and the Hexagon texture (used in Hexagon Force and Blast Processing).