Lights And Thunder: Difference between revisions
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|creator = Lyod | |creator = Lyod | ||
|created = [[Update 1.7]] | |created = [[Update 1.7]] | ||
|length = 1m 21s | |difficulty = {{EasyDemon}} | ||
|stars = 10 | |||
|length = 1m 21s (Long) | |||
|objects = 8,432 | |objects = 8,432 | ||
| | |copytype = No password | ||
|downloads = 19.17M | |||
|downloads = | |likes = 733.9K | ||
|likes = | |||
|rating = Featured | |rating = Featured | ||
|artist = | |artist = [https://dj-nate.newgrounds.com/ dj-Nate] | ||
|music = Electrodynamix | |music = [[Electrodynamix]] | ||
|previous = [[time pressure]] | |previous = [[time pressure]] | ||
|next = [[Chaotic]]<br>(Demon Pack 14) | |next = [[Chaotic]]<br>(Demon Pack 14) | ||
}} | }} | ||
'''Lights And Thunder''' is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13. | '''Lights And Thunder''' is a [[Update 1.7|1.7]] Easy Demon level by Lyod. It is the third level of [[Map Packs|Demon Pack 13]]. | ||
==Description== | ==Description== | ||
*'''0-7%:''' | *'''0-7%:''' Lights And Thunder begins with a cube section that consists of simple jumps, pads, and orbs. | ||
*'''7-15%:''' The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and | *'''7-15%:''' The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and travels at triple speed, and the player must swoop up into a portal, then back down. | ||
*'''15-25%:''' The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend. | *'''15-25%:''' The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend. | ||
*'''25-34%:''' The level transitions into an upside-down mini UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures. | *'''25-34%:''' The level transitions into an upside-down mini-UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures. | ||
*'''34-43%:''' The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end. | *'''34-43%:''' The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end. | ||
*'''43-52%:''' The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs. | *'''43-52%:''' The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs. | ||
*'''52-62%:''' The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed. | *'''52-62%:''' The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed. | ||
*'''62-76%:''' The gameplay speeds up again for a mini ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a | *'''62-76%:''' The gameplay speeds up again for a mini-ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a triple-speed mini-ship where the player must swoop up and down around large structures. | ||
*'''76-91%:''' The gameplay then transitions into a mini cube. It contains some precise jumps, as well as various orbs and platforms. | *'''76-91%:''' The gameplay then transitions into a mini-cube. It contains some precise jumps, as well as various orbs and platforms. | ||
*'''91-100%:''' The gameplay ends with a | *'''91-100%:''' The gameplay ends with a triple-speed ship section, where the player must precisely navigate through a tunnel lined with spikes. | ||
==Gameplay== | ==Gameplay== | ||
{{VC|HPv_pcM8co0}} | {{VC|HPv_pcM8co0}} | ||
[[Category:Map Pack levels]] | [[Category:Map Pack levels]] | ||
Latest revision as of 12:38, 11 October 2026
Lights And Thunder is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.
Description
[edit | edit source]- 0-7%: Lights And Thunder begins with a cube section that consists of simple jumps, pads, and orbs.
- 7-15%: The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and travels at triple speed, and the player must swoop up into a portal, then back down.
- 15-25%: The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend.
- 25-34%: The level transitions into an upside-down mini-UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures.
- 34-43%: The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end.
- 43-52%: The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs.
- 52-62%: The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed.
- 62-76%: The gameplay speeds up again for a mini-ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a triple-speed mini-ship where the player must swoop up and down around large structures.
- 76-91%: The gameplay then transitions into a mini-cube. It contains some precise jumps, as well as various orbs and platforms.
- 91-100%: The gameplay ends with a triple-speed ship section, where the player must precisely navigate through a tunnel lined with spikes.