Lights And Thunder: Difference between revisions

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geometrydash.wiki.gg>Jamasto
m Created page with "{{IB-Level |image = LightsAndThunder.png |creator = Lyod |difficulty = Easy Demon |stars = 10 |id = 848722 |song = Electrodynamix |composer = DJ-Nate |song_id = Official }} '''Lights And Thunder''' is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13. ==Description== *'''0-7%:''' The level starts out with a cube section that consists of simple jumps, pads, and orbs. *'''7-15%:''' The level speeds up and becomes a ship..."
 
geometrydash.wiki.gg>Jamasto
mNo edit summary
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{{IB-Level
{{IB-Level
|image      = LightsAndThunder.png
|image      = LightsAndThunder.png
|creator    = Lyod
|id        = 848722
|difficulty = Easy Demon
|creator    = Lyod
|stars      = 10
|created    = [[Update 1.7]]
|id        = 848722
|length    = 1m 21s
|song      = Electrodynamix
|objects    = 8,432
|composer  = DJ-Nate
|difficulty = [[File:EasyDemon.png|35px]]
|song_id    = Official
|stars      = 10
|downloads  =
|likes      =
|rating    = Featured
|artist    = DJ-Nate  
|music      = Electrodynamix
|previous  = [[time pressure]]
|next      = [[Chaotic]]<br>(Demon Pack 14)
}}
}}
'''Lights And Thunder''' is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.
'''Lights And Thunder''' is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.
Line 24: Line 31:


==Gameplay==
==Gameplay==
==Trivia==
*The level is free to copy.
*The level contains 8,432 objects.
*The level is 1m 21s in length.
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Revision as of 05:21, 8 September 2025

Lights And Thunder
ID

848722

Creator(s)

Lyod

Created
Attributes
Difficulty

10

Length

1m 21s

Objects

8,432

Statistics
Rating

Featured

Audio info
Artist(s)

DJ-Nate

Music

Electrodynamix

Level sequence
Previous
Next

Chaotic
(Demon Pack 14)

Lights And Thunder is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.

Description

  • 0-7%: The level starts out with a cube section that consists of simple jumps, pads, and orbs.
  • 7-15%: The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and 3x speed, and the player must swoop up into a portal, then back down.
  • 15-25%: The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend.
  • 25-34%: The level transitions into an upside-down mini UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures.
  • 34-43%: The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end.
  • 43-52%: The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs.
  • 52-62%: The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed.
  • 62-76%: The gameplay speeds up again for a mini ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a 3x-speed mini ship where the player must swoop up and down around large structures.
  • 76-91%: The gameplay then transitions into a mini cube. It contains some precise jumps, as well as various orbs and platforms.
  • 91-100%: The gameplay ends with a 3x speed ship section, where the player must precisely navigate through a tunnel lined with spikes.

Gameplay