Lights And Thunder: Difference between revisions
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|length = 1m 21s | |length = 1m 21s | ||
|objects = 8,432 | |objects = 8,432 | ||
|copytype = No password | |||
|difficulty = [[File:EasyDemon.png|35px]] | |difficulty = [[File:EasyDemon.png|35px]] | ||
|stars = 10 | |stars = 10 | ||
|downloads = | |downloads = 19.05M | ||
|likes = | |likes = 732.4K | ||
|rating = Featured | |rating = Featured | ||
|artist = DJ-Nate | |artist = DJ-Nate | ||
Revision as of 15:23, 6 September 2026
Lights And Thunder is a 1.7 Easy Demon level by Lyod. It is the third level of Demon Pack 13.
Description
- 0-7%: The level starts out with a cube section that consists of simple jumps, pads, and orbs.
- 7-15%: The level speeds up and becomes a ship, where the player must straight fly between saws and dodge pillars with spikes. The ship then becomes mini and 3x speed, and the player must swoop up into a portal, then back down.
- 15-25%: The gameplay then becomes a cube, where the player must jump over invisible spikes while the speed constantly changes. There are also some staircases that the player must climb and descend.
- 25-34%: The level transitions into an upside-down mini UFO section, where the player must avoid saws scattered around. It then speeds up into a ship, where the player must avoid spikes and large structures.
- 34-43%: The gameplay then transitions into a cube, where the player must jump over more invisible spikes and hit some orbs near the end.
- 43-52%: The gameplay becomes mirrored for a ball section, where the player must jump between large blocks. The section ends with the player speeding up again and hitting some orbs.
- 52-62%: The gameplay flips back to normal for a cube section, where the player must jump across platforms, hit orbs, and jump over spikes. The section becomes gradually slower throughout and ends in half speed.
- 62-76%: The gameplay speeds up again for a mini ball section with precise jumps between platforms and some blue orbs at the end. It transitions into a UFO section with many clusters of floating spikes that the player must avoid, including while upside down. It then becomes a 3x-speed mini ship where the player must swoop up and down around large structures.
- 76-91%: The gameplay then transitions into a mini cube. It contains some precise jumps, as well as various orbs and platforms.
- 91-100%: The gameplay ends with a 3x speed ship section, where the player must precisely navigate through a tunnel lined with spikes.